Invitation to the SketchUcation collection
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@hazza said:
Yes and it's what is not accepted into the collection that sets the quailty. If I let that model slip in why not the next one. Then the next one that is slightly less quailty than that... etc etc.
Yes, I know exactly. I was just pulling your leg.
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@gaieus said:
Yes, I know exactly. I was just pulling your leg.
Yeah I know you were but it was just in case others came across the thread and thought I WAS being too picky. I would have thought of a witty reply but my caffine system has too much blood in it.
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I understand about standards and I am fine with you saying that the models need fixing to be included. That seems reasonable to me.
Keith
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Heres my contribution.
http://sketchup.google.com/3dwarehouse/details?mid=72c2d871fba975c7d797e188153f356&prevstart=0With reference to woodgrain orientation, it always used to be a real pain, but now in su7 you can edit the image in pshop. Simply save the texture as a copy in su. Export it to your image editor, rotate the image 90 degrees and voila!
Baz
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Nice chest you've got there, Baz.
I wouldn't want to have to fit those dividers though. Are you going to build it?
Hazza won't like it because the case isn't drawn as separate components.
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@baz said:
Heres my contribution.
http://sketchup.google.com/3dwarehouse/details?mid=72c2d871fba975c7d797e188153f356&prevstart=0With reference to woodgrain orientation, it always used to be a real pain, but now in su7 you can edit the image in pshop. Simply save the texture as a copy in su. Export it to your image editor, rotate the image 90 degrees and voila!
Baz
I am drawing some cabinets to be made from sheet material in V7 and found this useful feature, and that is what I did at first BUT....
I then decided I wanted the model to work with the cutlist plugin (planning a whole kitchen) and found that to do it this way requires 2 images with different names, one for each material orientation, which causes Cutlist to show the board layout on 2 different sheets (one for each material) instead of one.
So I revisited the model and changed the axis for the parts which needed it (top, shelf and bottom) and this allowed me to use the same texture for all parts.
The cabinets are all created as Dynamic Components in V7 (for easy parametric re-sizing) and the alterations to the X, Y, Z sizing was easily done in the Components Attributes window once I changed the axis.
So if you are designing with a lot of cabinets (such as a kitchen) and are looking to use a cutlist output (either the plugin or a spreadsheet) the axis change is the way to go.
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@dave r said:
Nice chest you've got there, Baz.
I wouldn't want to have to fit those dividers though. Are you going to build it?
Hazza won't like it because the case isn't drawn as separate components.
Thanks Dave, I actually made this many years ago as my 'masterpiece' (in the sense of the traditional apprentice/journeyman/master, guild system.) I cut each of those mitres on the dividers with a 'donkeys ear' shooting board, and they are a dry fit.
If you push a drawer closed firmly most of the rest slide open, I was pleased with that:)Not sure I understand about about your component comment re hazza?
Baz.
ps: sorry about the daggy photo, its the one I used for photomatching, all the good shots of this are on slide. (another job to get round to:( -
Ah, the perfect piston fit drawers. You are indeed a master. Excellent work.
You didn't glue the dividers to each other? That's a neat arrangement.
Are you still doing cabinet work.
re: The component comment, The case sides, top and bottom are all one blob of geometry. Hazza's criteria is that every part you'd make in wood must be a separate component. I think your model is fine as it is.
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@hazza said:
If I wanted to seperate it into 4 pieces so that I could take measurements I could not do so without many many hours of SU work.
Well twenty one minutes, anyway.
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@baz said:
Heres my contribution.
http://sketchup.google.com/3dwarehouse/details?mid=72c2d871fba975c7d797e188153f356&prevstart=0With reference to woodgrain orientation, it always used to be a real pain, but now in su7 you can edit the image in pshop. Simply save the texture as a copy in su. Export it to your image editor, rotate the image 90 degrees and voila!
Baz
Dave is right, each piece of wood does need to be a seperate component OR group to met the criteria. The outside box is one group. If I wanted to seperate it into 4 pieces so that I could take measurements I could not do so without many many hours of SU work.
As for the material orientation, you could change that in SU6 without "editing" the texture in an external application:
- Edit the component (or group)
- Right click the face you want to change
- Select "Texture -> Position"
- Right click face again
- Select "Rotate -> 90 (or 180 or 270)"
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@dave r said:
@hazza said:
If I wanted to seperate it into 4 pieces so that I could take measurements I could not do so without many many hours of SU work.
Well twenty one minutes, anyway.
Dave Dave Dave...... you may have been able to seperate them in 20 minutes but we are talking about my SU skills and experience aren't we?
I did exagerate on the hours and hours but I think he now understands what is required. The model may be obvious to a woodworker, but I am not. I am a modeler that does woodwork models, that difference in emphasis means it has to be obvious.
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@hazza said:
@dave r said:
@hazza said:
If I wanted to seperate it into 4 pieces so that I could take measurements I could not do so without many many hours of SU work.
Well twenty one minutes, anyway.
Dave Dave Dave...... you may have been able to seperate them in 20 minutes but we are talking about my SU skills and experience aren't we?
I did exagerate on the hours and hours but I think he now understands what is required. The model may be obvious to a woodworker, but I am not. I am a modeler that does woodwork models, that difference in emphasis means it has to be obvious.
ok hazza, you are starting to piss me off, I am not 'he' I am baz or bazza or hey you. I like what you is tryin to do: get collection of good models which can actually be built in the realworld. A fine idea. I am actual, I make these things,
bit of respect please mate.re the model, which is what it is.
Dave has fixed it I think, how do we upload his to mine as an update? Im a bit new at this warehouse stuff, I will take direction.
baz xx
I started to have a go at separating (sic) the dovetails, hoping to do it faster than Dave but got quite confused, he am da man!baz.
ps I'm missing durant.
benicebaz
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Relax Baz, I don't think Hazza wanted to hurt you.
As for updatinfg your model in the warehouse as well as at least giving some credits to Dave, I suggest that you use the "Share" function (link above the priview window there) with him. HE can then update your model - which will remain yours - and be listed there as a contributor. You will need his email he uses for the 3D WH for this so that you can invite him.
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Hello Gai,
I just sent Baz the modified model. Baz can do with it as he pleases. I told him he doesn't need to give me credit. I didn't do anything Baz couldn't do. (I guess I'm assuming Baz is a he but I coiuld be wrong.)
Hazza, perhaps you could take it easy on the exaggeration because it doesn't come across as such in print.
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Okya, hurt or offend... I am not a native speaker so am allowed to mix synonims (although in this particular case I did actually "feel" that it was not the most proper word to use)
Anyway, how does this gay thing come to here?
I am not that tall and not that "heavy" either (so our "build" should be similar) but I haven't ever thought about it that way! -
thanks for your pm dave. im calm now.
gaius, Im not hurt about hazza's comments, Im offended, which is different. (actually its his lack of comment which has my goat!)
hazza knows nothing, on his own admission, about woodworking, and very little about design or modeling judgeing by his warehouse offerings and he also makes disconcerting comments about not being able to take measurements off my model without having to spend time understanding how the project is put together.
I think I understand why he insists on clean models, dont we all, but c,mon, be flexible, how long did it take dave to 3d my dovetails. (21 minutes, I think.)
I am a bit interested in the woodworkers forum in order to exchange ideas. The woodworking collection seems like a good place to start, but........What about this for comment?
pair of gates I designed and made for the aust embassy in saudi arabia. Interesting project, no representation of living things allowed cos of local culture, had to cope with 40c plus to minus 10c temps. had to be virtually no maintenence, cos nobody would. The design tries to represent the vastness of my country, thats about the spacing of the sticks, and also the sand and mountain forms that we all share, in the height of the verticals. Its 4x 40x20 qld red cedar screwed ogether with inlaid silver let into the timber, 600 of the buggers, handmade hardware to my design by Daniel Jenkyns. Its all still there as far as i know.
happy for anyone to formalize the model and also add the missing diagonal 12mm sterling silver squares to the timber.I dont unnerstan the collaborative side of the warehouse yet, will take more direction.
baz---
baz
ps I'm six foot 5 inches, weighing 100 kilos. and im not gay. ( although pretending to be has got me into some brilliant parties.)
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ok you got me there,
it was just that dave coulnt tell what gender i was.
It has never occurred to me that people wouldnt know.
but it does now.
baz(not gay but I have read robinson crusoe)za
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Ah, I see. Actually, without knowing someone name, it may be hard sometimes.
True that woodworkers (or ironmongers) are rarely women but you shouldn't generalise - especially nowadays when in the US there are no firemen or policemen or chairmen nowadays - just "persons"
If I didn't have an image of myself up here, some IndoEuropean language speakers could even thing by my name (Csaba - ending in a) that I am female, too.
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I love your current tag:
"Life is like the waistcoat of a summer suit. Short and pointless..."
Sound a bit european tho.at the risk of going seriously off topic here, i always thought that your avatar was of a strange man looking lecherously at an attractive woman (or man) just off screen.
I never imagined for a moment that that was you, (just kidding)baz
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