Workflow addition under $500...?
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@earthmover said:
Note the little section at the bottom of the page....1.1 trillion poly's rendered in 6 minutes!
Modo is pretty good, but a little caveat, though: given the fact that modo isn't 64 bit yet, rendering that many polygons (even in 6 hours) will be next to impossible without a very thorough knowledge of modo's render settings.
Trust me.
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Vue is probably the easiest route, once you get a few very basic concepts concerning preserving materials and smoothing.
If Google had any sense...and if it was a supremely difficult process to either get SU to handle large numbers of polys or turn off the inferencing engine, they really ought to consider the use of SU as a "parts modeller".
They could then build a " parts assembler" called BuildUp that had little more than the Move/Rotate and navigation tools. In effect a pared-down SU, minus whatever feature it is that is soaking up so much power. This would open, import, or even Paste in Place native content from SU in large amounts. This surely couldn't be too difficult. I've seen apps which are essentially one-man developments which handle more polys than SU.
A 3ds import option would enable you to import trees from Onyx or XFrog and the whole thing be throughput to the renderer of your choice, using existing routes or plugins.
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"BuildUp" ... I like that. Good idea!
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Exactly what I've been looking for Alan...so who's gonna get it done, guys?
(By Christmas, thanks :`)
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Awesome idea Alan! Breaking up Sketchup into two seperate, but connected programs.......similar to what Lightwave does.
Essentially BuildUp could be a staging software. An in-between stage before final rendering. Sketchup Studio would also be apropos. You could simply use Sketchup for your polygonal modeling, export over to Buildup and add high poly components and entourage.
I'm surprised there is not a 3rd party program that fills this need already.
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Build Up would be great as a solution as Alan describes, as that's exactly what's required. I suspect however that if they did isolate the issue causing the slowdown it would be just as well to address it within Sketchup itself. I find that it's the final set up stages when moving/rotating a large model with shadows and styles that the problems occur.
I'm investigating Vue as it holds the most promise from what I know is available, but there is an opportunity for someone to provide a specific solution, either standalone or as an extension to Sketchup.
Kenny
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@earthmover said:
Sketchup Studio would also be apropos.
ahaaa,.. sketchup studio
briliant idea,... make a sketchup as separate program to: modeled(build)> composition(combining component) > render (posible to use cry engine for animation as standalone?)
it would be great!!! -
Okay, now who's gonna build it? Adam B., TBD??? There's gotta be someone out there with the brain for this!
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Hi tomsdesk
I think i found a great aplication for you: SILO (go to http://www.nevercenter.com)
And it has a "End of year Sale" right now so it's really the right time to test it. The professional version it's costing 129$ and you can download the trial that will work for 30 days. Check the video for architectural modeling in http://www.nevercenter.com/videos/This is what they say in the site:
"Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas"Imports and exports a lot of 3d formats, it's seems easy and with a fully configurable interface, you can put custom lighs, lots of uv mapping options, suports high poly and disceplacemt and has very advanced modeling tools. It just don't suport animation or rendering (nor does sketshup in that matter...) but you can export the model as obj file and render in kerkythea that it's free, or export as 3ds and import back in sketchup, for example.
If it would have a little bit more options i think it could replace sketchup in the future (the blasphemy..), and with this price it's a real bargain. I'm also gonna test it when i have time free.Hope it helps
David
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Silo's pretty cool, but it's not terribly stable in my experience - not on Vista, at least. (I like it, though. Sleek UI -logical, well-organised, a true joy for the eye.)
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Really stinkie? Did you use the new version 2.1? For me stability it's a key issue and they said that the new 2.1 version it's very stable and with better perfomance but i'm on vista too...
Can you tell me your toughs of SILO? Good and Bad stuff and hows the workflow? i'm really thinking in giveing this software a try with the trial
Thanks
David
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Silo is a great program. I got it for my 11 year old son and he models with it everyday. (It does crash quite a bit) I think it's a great introduction to SubD modeling and a good starting point before moving on to more advanced modelers. (Modo, Maya, etc.) Personally, I would suggest trying Hexagon as I find it a little more stable and robust. I don't think however, that either of these programs would meet Tom's need, as they are not geared towards presentation.
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I'm listening intently...keep this great feedback coming! Thanks, Guys! (I'm trying to clear my desk long enough to download and try some out...it seems the only time I get really busy is when I have my head elsewhere :`)
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I agree with earthmover regarding Hexagon 2, think of it like a Silo /z-brush mix.
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@unknownuser said:
Did you use the new version 2.1?
Yup.
@unknownuser said:
For me stability it's a key issue and they said that the new 2.1 version it's very stable and with better perfomance but i'm on vista too...
What can I say? It does tend to crash quite often. I hope they get that worked out.
@unknownuser said:
Can you tell me your toughs of SILO? Good and Bad stuff and hows the workflow?
I don't have the time to write an essay of sorts on Silo, but I can tell you that, despite the crashing, I quite like it. It's quite potent for its price, and on top of that, it's pretty straightforward. Of course, it doesn't have the tools and power, say, modo does come with. Biggest drawback for me is the relative lack of tutorials. Seems Nevercenter's working on that, though.
@unknownuser said:
i'm really thinking in giveing this software a try with the trial
Well, do so. You might enjoy it.
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@earthmover said:
Okay, now who's gonna build it? Adam B., TBD??? There's gotta be someone out there with the brain for this!
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I am not sharing the enthusiasm here to split up Sketchup in 2 pieces.
Better have one solid 'does it all' than bits and pieces.But then again,I too have given up on the idea Google being able to understand their own piece of software (helloooo?) and seeing its (not to the fullest exploited) potential.
So having a third party 'BuildUp' might not be such a bad idea.
They might as well go fully open source with Sketchup, so really funky coding stuff can happen. -
My angst about Google SketchUp has relaxed now that Google has indeed made its vision for SketchUp clear: a free modeler to futher its other enterprise goals...plus, with dynamic components and the program's further integration into 3DW, some sort of scheme to get more free content from us professional users.
I'm fine with that, I guess, and will continue my loving relationship with SketchUp...but I sincerely hope some kind of 3rd-party software sprouts fresh, and as clean, from the fertile ashes of my discarded hopes.
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@kwistenbiebel said:
They might as well go fully open source with Sketchup, so really funky coding stuff can happen.
Amen to that! I was really hoping Google would step up to the plate with this release and show that they had some vision for the software, but version 7, although improved, is not a step towards something better. Google is content with having sketchup be purely a surface modeler with poor integration and inefficient load handling. I was hoping to see an indication with this release, that sketchup would move more towards a quad modeler or at least start to offer things like direct vertex manipulation and subdivision. There are so many great ruby scripts and ideas that could've been taken on by Google's development team and integrated into the software as standard tools, but in the end, there were no new tools whatsoever. Except for automatic line intersecting, which I'd imagine wouldn't take more than a few lines of code to add.
So, in the end, the only real solution to the inefficiency dilemma is to have solid third party application that can be strong in the areas that Sketchup is weak. I wouldn't count on Google to provide this solution.
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