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    Two-point perspective tilt

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    • S Offline
      steve6
      last edited by

      Before I export to KT, I turn on the two-point perspective feature in SU to get rid of the three-point perspective tilt in default. But I just did a test render and the tilt is still there, even though it's in two-point!

      Any thoughts?

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      • GaieusG Offline
        Gaieus
        last edited by

        The imple answer is: Kerkythea (or just SU2KT?) currently does not support either 2pt perspective or Parallel projection.

        It's just to "unnatural" for a PR renderer! πŸ˜„

        Gai...

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        • S Offline
          steve6
          last edited by

          Ah ha! How do I correct this in KT? or is it possible?

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          • B Offline
            bubbalove
            last edited by

            Kerkythea does do parallel projections... just go to View > Adjust > and click parallel but you will probably have to setup your camera again! I attached an example for ya...


            Parallel Projection Rendering (photoshop-small).jpg

            "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi folks.

              Using a very long focal length or a very narrow angle of vision will be very close to parallel projection in SU. The smalest angle is 1Β° and the largest value for focal length is 2063 mm.

              Just ideas.

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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              • S Offline
                steve6
                last edited by

                The model is in perspective!

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @unknownuser said:

                  Kerkythea does do parallel projections... just go to View > Adjust > and click parallel but you will probably have to setup your camera again! I attached an example for ya...

                  Oops - I din't know that! 😳
                  Thanks David! πŸ‘

                  Gai...

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