Church remodel...
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Here is the render... I still need to work on a few things such as the carpet, ceiling, and wall paint! Everything seems to want to turn red because of the carpet and pews and I can't quite get my head around that yet! This is also the first time using IES lights and they definitely look better than the normal spot or pointlights from Kerkythea! Now I just have to try and find more...
By bubbalove at 2008-10-23
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Nice looking rendering, David, although I agree the pink glow from the carpet aint too pretty (but then, I detest the color pink). I have one design crit: the casing around the 6-panel doors looks too thin, IMHO. What are the dark squares over said doors?
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David, if you change the carpet from a color to a texture it should remove the pink tint in render.
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They are supposed to be speaker screens but I messed up and made them too dark... they were supposed to be the color of the walls... whoooopsies! It's funny you say that about the door casing... as I made it extra thick so the chair rail would die right into to it... maybe its the perspective?
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It is a texture Pete, I also added a bump map to it... I know it is definitely my material settings but I just don't know what to do... anyone with experience in Kerky maybe can help! I will post it in the Kerky boards as well and see if I can get something outta them...
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Ahh... alright, bout to give it a shot...
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David, I think the thickness of the casing is fine, but for traditional doors such as those the casing should be wider.
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Ohhh... I'm trying to fix the 'pink' problem right now but I will fix that... client didn't catch that one...
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Well here is the updated render... still got some 'pink' issues but it's not as bad... anyone?
By bubbalove at 2008-10-23
Pete, I'm not all that good with PS. I changed the hue/saturation for the ceiling on this one... is it any better?
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Like Solo, I aint a KT user but colour bleeding is also an issue with Vray. The workaround is to precalculate the lighting solution with the floor being a white material and you simply switch textures back when it comes to final render and you load the precalculated solution. Not sure if you can do this with KT though
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That looks great Pete! But I would like to be able to do a render and not have to adjust it a whole bunch in photoshop... thanks for your help though...
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Looking better, David.
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