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    Modelling basics

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    • D Offline
      dzign
      last edited by

      hello all,

      ive been told that most sketchup models are built using single wall thickness for objects. i want to use SU to do more detailed product modeling.

      for example, if you want to make a basic snow cone shape with a wall thickness.... i know you can use the follow me tool to do a revolve, but is it possible to use the push / pull so that it references a surface to follow.

      other than the follow me tool, i can't think of any other way, and if thats the case, it sounds like SU really isn't the wisest choice to do basic detailed modeling.

      thoughts?

      thanks!

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      • R Offline
        remus
        last edited by

        For a snowcone, the follow me tool should work pretty well. Im not entirely sure what you mean about referencing a surface to follow though, have you got a pic of the sort of thing you had in mind?

        http://remusrendering.wordpress.com/

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        • GaieusG Offline
          Gaieus
          last edited by

          What is a snowcone?

          Gai...

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          • R Offline
            remus
            last edited by

            Link Preview Image
            Snow cone - Wikipedia

            favicon

            (en.wikipedia.org)

            http://remusrendering.wordpress.com/

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            • GaieusG Offline
              Gaieus
              last edited by

              Thanks, Remus. One lerns some new things every day (however it doesn't seem to be omething that could be m favourite).

              So Dign, which part of it would you like to have thicknes?

              Gai...

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              • D Offline
                dzign
                last edited by

                yeah, the follow me tool will work just fine.

                if i were to make a conical cylinder, which is just a cylinder with one radius larger than the other at the 2 ends, is it possible to make the solid form first, then using the push tool, to hollow out the inside. the problem with the push tool is that it pushes orthogonal to the plane of the curve, and does not follow the form of the outer surface.

                it would be nice if it could push along some reference curve or surface.

                but then that leads me to believe that the only real way to model in SU is mainly using the follow me tool, and then deleting / intersecting sections and parts afterwards.

                does this make sense?

                thanks!

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                • R Offline
                  remus
                  last edited by

                  Seems to make sense.

                  I think you need to have a look at the joint push/pull script: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6708&hilit=+Plugin

                  http://remusrendering.wordpress.com/

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Dzign,

                    SU is a "surface" modeler (2d shapes in 3d space), it sounds like you are looking for a feature that is part of a "solid" modeler.

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                    • R Offline
                      richcat
                      last edited by

                      Hi Dzign

                      Just start off with a circle, use pull-pull to create cylinder, use the offset tool to create the required thickness on top face, use push-pull on newly create inner face to hollow out to depth required, then select the top face including edges and use scale tool with ctrl selected to size to required radius.

                      I suggest if you have not already take a look at the videos available here to see some basic sketchup modellinghttp://download.sketchup.com/downloads/training/tutorials50/Sketchup%20Video%20Tutorials.html particularly for this exercise the scale video.


                      Snow Cone.jpg

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                      • D Offline
                        dzign
                        last edited by

                        hey guys, thanks for the responses.

                        yeah, ive gone through all the videos.

                        thanks honoluludesktop! the term surface modeling has really helped clear it up. and yeah, i am looking for a solid modeler.

                        well, now i know 😄

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                        • Jean LemireJ Offline
                          Jean Lemire
                          last edited by

                          Hi Dzign, hi folks.

                          To design with thickness, you can use different method.

                          The "Follow me" Tool is quite powerfull to acheive that. See attached SU file for ideas.


                          Room with thick walls floor and ceiling in one move.skp

                          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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