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    [Obsolete] F-Spline (extension to BezierSpline)

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    • M Offline
      Matt666
      last edited by

      Another cool tool, Fredo !! Thank you !

      Frenglish at its best !
      My scripts

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      • fredo6F Offline
        fredo6
        last edited by

        Actually, you just need to download the bezierspline plugin, which is now on Crai Depot (with full doc included). It will automatically detect the sub-plugins that are present and load them.

        But you are right. Since the original post has been lost, it may be useful to re-publish it on the forum.

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        • CadFatherC Offline
          CadFather
          last edited by

          Thank you Fredo

          icons updated (packs also)..

          Fredo, if you do put your hands back into BZ_ please tweak the icons menu so we can have both 16 and 24 pngs (like TOS)

          Cheers

          BZ__FSpline.png


          16.rar


          24.rar

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          • S Offline
            Suman
            last edited by

            hanks for your works! ๐Ÿ‘

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            • urgenU Offline
              urgen
              last edited by

              ...thanks! ๐Ÿ‘

              --pupil forever...------

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              • kenK Offline
                ken
                last edited by

                Now I am confused. Could there be one place I could get all the current scripts and icons. Right now, I am not sure what to save, what to get rid of. So as of right now, my draw menu has many entries for drawing or ediiting curves.

                Thanks in advance for you help and scripts

                Ken

                Fight like your the third monkey on Noah's Ark gangway.

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                • pilouP Offline
                  pilou
                  last edited by

                  With all these new tools curves that is easy to have a start smoothing closed lines for the Soap Skin Bubble plug!
                  And if you deform it after with the Free Form Deformation plug that's infinite world of strange forms who is opened ๐Ÿ˜ฎ
                  Incidentally you can make some hull for boats or planes ๐Ÿ’š

                  spline.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    psychomuffin
                    last edited by

                    I have a question that not really for this F-spline specifically, but for splines or beziers in general. I don't know anything about these other than that I like how rounded out they make geometry.

                    What I am wondering is if these spline or beziers can be used to smooth out non-coplaner lines.

                    An example of the application I have in mind (that I completly made up on the spot) is if, say, I want to make a cable that runs off a ledge, down to the ground, and is coiled up. I'd use lines to rough it in, then bezier it, then follow that up with a circle and follow me or something. Clearly, this is non-coplaner. Is that possible? (I don't know that math involved behind these) Or is there a better way to make that.

                    BTW, for those who wanted the rest of the plugin:
                    Link to archive:
                    http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_edi_page.htm
                    link to zip:
                    http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Bezierspline.zip

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                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      psychomuffin, yes, you can create non-coplanar splines with fredo's tool. I was delighted to discover that.

                      the bezier tools automatically draw a curve on a plane defined by the first three control points drawn. but if you want to move them in the third axis (if you want to match the control points with certain points in your model for example) simply press the Ctrl button. the little rectange frame on the tip of your curser will suddenly become solid black, indicating, that you can move the point in all directions.
                      I discovered that, if you don't have points you can snap to, it makes sense to draw the curve in 2D first and later manipulate the points by moving them up vertically (after you "freed" the control vertexes by pressing Ctrl, press the up-arrow key to lock the movement to vertical).

                      another method would be to create the rough curve with simple lines first, then use the weld ruby to connect them to one continious form. now you right-click it and make it to one of fredo's polylines. and finally you transform this polyline to a bezier-curve of your choice (again with right click)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @cadfather said:

                        Thank you Fredo

                        icons updated (packs also)..

                        Fredo, if you do put your hands back into BZ_ please tweak the icons menu so we can have both 16 and 24 pngs (like TOS)

                        Cheers

                        CadFather,

                        Could you publish the icons in a Zip archive. I will re-release the whole Bezierspline pack later this week, with all extensons and your icons (respecting the convention _16 and _24). I am not able to decode RAR files actually.

                        Thanks very much

                        Fredo

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                        • CadFatherC Offline
                          CadFather
                          last edited by

                          my pleasure Fredo


                          Bezier Icons.zip

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