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    How can i wrap texture on a multilevel component ?

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    • simon le bonS
      simon le bon
      last edited by simon le bon

      Hi SCF companions,

      A question i havn't found answer: How can i use Position Texture Tool and how can i project this texture on a complex multilevel component drawing ?? Without doing it component by component or alternatively after have exploded it ??
      Video explanation:
      [flash=460,367:3nno45er]http://s274.photobucket.com/player.swf?file=http://vid274.photobucket.com/albums/jj245/Spendauballet/videos/ProjectMaterial_B.flv[/flash:3nno45er]
      . .
      http://i274.photobucket.com/albums/jj245/Spendauballet/videos/FullSize.jpg

      simon.

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      • GaieusG
        Gaieus
        last edited by

        Simon,

        I have been formulating a full feature request about this (and other aspects about texturing - and it still is not "real" UV mapping request) for days - nice work with the video, I will ake sure to link to this post.

        Indeed, wrapping projected material unfortunately works only on "primitives" (raw faces and curved surfaces), not on groups/components.

        Gai...

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        • ToboboT
          Tobobo
          last edited by

          Ummmm.....

          Have you tried.....(that wont work) 😳

          What about.....(that wont work either) 😳

          I can't think of another way. The 'select material'option wont select the materials in the components and groups and editing the material is just as labour intensive so... 😳

          sorry I couldn't mate, I will keep thinking on it though. 😄

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • simon le bonS
            simon le bon
            last edited by

            @gaieus said:

            "..// - I have been formulating a full feature request about this /- - -/ Indeed, wrapping projected material unfortunately works only on "primitives" (raw faces and curved surfaces), not on groups/components..\

            It is certainly a missing function, especially if our working method is based on converting any element as component in order to manage them (See Aidan Chopra "Modeling Smart" at 3D Basecamp).

            Maybe could we throw a (new) bottle to the sea to our great hard-worker-Ruby-makers!! to fix this missing possibility..

            So,"Dear Ruby writters, we are waiting for you !!" ;-)simon

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            • AnssiA
              Anssi
              last edited by

              Simon,

              An aside: If your image is of an unpainted model, you seem to have a lot of back (blue) faces visible. If that is so, you had better reverse them before applying materials, especially if you intend to render the model with some external rendering software.

              Anssi

              securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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              • simon le bonS
                simon le bon
                last edited by

                Request posted on SCF < Ruby Discussions < [Reqwrapping projected material on multilevel component]
                ...wait, hope and see
                😉simon

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                • simon le bonS
                  simon le bon
                  last edited by

                  @tobobo said:

                  Ummmm..... I will keep thinking on it though. 😄

                  Thanks Toby to try by your way (even if what Gaieus says give us very few chance)

                  @anssi said:

                  \.... If that is so, you had better reverse them before applying materials, especially if you intend to render the model with some external rendering software...//

                  Ansi you are completely right. I always draw in this grey-blue back face, which is taking the light better than white one in order to observe the shapes. But i have forgotten the rendering issue. Thanks for this yellow paper.
                  simon

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