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    [REQ] - SANDBOX EXTENTIONS (A request to all the rubie GODS)

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    • R Offline
      remus
      last edited by

      mmmmmm, sculpting tools drool

      http://remusrendering.wordpress.com/

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      • StinkieS Offline
        Stinkie
        last edited by

        mmmmm, sculpting tools and no high poly support sceptic

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        • soloS Offline
          solo
          last edited by

          I like the idea a lot and would also like to see if indeed such a ruby can be achieved. I also see Stinkie's point about the poly support as such a script will certainly pile on the polys.
          Additionally such a script would require a pre script which would subdivide the faces into triangles in order for the sculpting to work effectively, with an option to divide it from simple to complex.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • R Offline
            remus
            last edited by

            Itd be cool if there was some way of working it so the script only added polys where necessary, might help to keep the poly limit a bit more reasonable.

            http://remusrendering.wordpress.com/

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            • fredo6F Offline
              fredo6
              last edited by

              The brush is manageable (with a very 'robust' progress bar, but I don't get why you need to have a plane shape as the brush. I would rather see a profile (like a Bezier or elliptic shape, that you would translate along the contour on the surface.

              Did I miss something?

              Fredo

              PS: Displacement brush in interactive mode, as described, is another story, and some reflection is needed on how to manage 'naturally' the instruction to dig more or less in the surface at any locations.

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              • R Offline
                remus
                last edited by

                Im pretty certain this wouldnt be possible within SU (and it probably wouldnt be useful for most people anyway) but you could use the pressure sensitivity in tablets to control the size of the brush.

                A more workable solution might be to have a 'brush size' that can be adjusted using shortcut keys, either thorugh a series of set sizes or jsut a sliding scale with 'larger' and 'smaller' shortcut keys.

                http://remusrendering.wordpress.com/

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                • utilerU Offline
                  utiler
                  last edited by

                  Hi Guys, this reminds me of a post I make some time ago to do with a possible ruby that could enhance terrain modelling....

                  In addition to these great ideas, I would like to see the Stamp Tool be varied to allow for the input of data for each side of the stamp plane.
                  [see attached]

                  • the first image is what we have straight out of SU... we only have the option to offset the stamp plane to a fixed offset which sets the batters' gradient to the full perimeter....
                  • the second is the result of a vertical cut with the fill side battered at 1:1 [45deg]

                  I know this would help those who work with sloping site immensely; what do you think?

                  And do you think it be done?


                  sandbox-STAMP.png


                  sandbox-STAMP-Variation.png

                  Just Curious...

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                  • S Offline
                    silver_shadow
                    last edited by

                    @unknownuser said:

                    The brush is manageable (with a very 'robust' progress bar, but I don't get why you need to have a plane shape as the brush. I would rather see a profile (like a Bezier or elliptic shape, that you would translate along the contour on the surface.

                    Did I miss something?

                    Fredo

                    PS: Displacement brush in interactive mode, as described, is another story, and some reflection is needed on how to manage 'naturally' the instruction to dig more or less in the surface at any locations.

                    so guys, then do you think its possible to make the first 2 rubies? i know number 3 eats the cake, but if its not possible, is it possible that number 1 and 2 could happen? To me, i think these tools could be so helpfull if you do eg landscaping, it will just make the job a lot easier ๐Ÿ˜‰

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                    • T Offline
                      tomot
                      last edited by

                      @urgen said:

                      ...Z-brush in sketchup? ๐Ÿ˜†... nice idea! ๐Ÿ‘

                      I don't mean to hijack this thread. There must be some Zbrush users here.
                      I just downloaded the Zbrush demo. When I use the SimpleBrush to sculpt on a Sphere 3d. How do I export the my Sculpted Sphere? All I get is an exported obj of the Sphere 3d, without any sculpting.

                      TIA!

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • P Offline
                        princedragoncok
                        last edited by

                        Sounds like some great ideas here. Would love to see these realized ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          How do I export the my Sculpted Sphere?

                          Menu Tool / Export ! ๐Ÿ˜‰
                          Zbrush is not a conformist prog ๐Ÿ’š
                          But I doubt that you can reuse it easily in SU ๐Ÿ˜’
                          It's massive numbers of polygons! ๐Ÿ˜ฎ

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • T Offline
                            tomot
                            last edited by

                            @unknownuser said:

                            @unknownuser said:

                            How do I export the my Sculpted Sphere?

                            Menu Tool / Export ! ๐Ÿ˜‰
                            Zbrush is not a conformist prog ๐Ÿ’š
                            But I doubt that you can reuse it easily in SU ๐Ÿ˜’
                            It's massive numbers of polygons! ๐Ÿ˜ฎ

                            I found that as soon as a 3d object becomes a 2.5D object.It
                            cannnot be exported, is the correct?

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • pilouP Offline
                              pilou
                              last edited by

                              As soon as you take another tool, you freeze the previous on the screen! ๐Ÿ˜ฎ
                              So you can only save it as a 2D image or 2D.5 file ๐Ÿ˜‰ (3D object are only save by Tool/save โ—
                              If you want now save (or export) your previous 3D object, just click it in the Tool box, and save ( or export it)! โ˜€

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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