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    Scale Model Archviz animation [Update: bottom page1)

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    • P Offline
      princedragoncok
      last edited by

      Fantastic once again. Interesting the way you change the shadows during the animation.. is it merely a matter of changing the sun position when creating each new scene tab? And a somewhat off topic, but is it possible to scale the size of the HDRI background or is it only possible to scale the model to suit the HDRI? Thanks for the great animations

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      • J Offline
        JuanV.Soler
        last edited by

        now,
        Kwistenbiebel, the last match for you, 😄
        could it be possible you include in the setting of this video a view of the sea ? wherever you like it ?
        😄)
        and including a double pass_through the house ?
        thanks
        😄

        ,))),

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        • K Offline
          kwistenbiebel
          last edited by

          I am afraid positioning a HDR is a bit of trial and error as it is not done WYSIWYG.
          But its better than moving your model , as it screws up the views (scene tabs) you already prepared.

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          • R Offline
            rufy
            last edited by

            awsom

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            • P Offline
              pcsalgado
              last edited by

              fantastic work!!!!! 💚
              but, i'm loosing my mind trying to congigure HDRI in my images!!! i get the correct illumination but the backgroung looks terrible.. is there any topic here where i can get directions on how to configure this???????
              thks guys!

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              • romboutR Offline
                rombout
                last edited by

                It looks like he used tree models and scaled them really big. If you look really good you can see the HDRi true the branches. It think thats why he has this fantastic shade over his model? but im just a newby letting my imagination loose on it

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                • soloS Offline
                  solo
                  last edited by

                  I am not familiar with the software you used for the animation render however, did you use an alpha shadow map, actual 3d mesh or just HDR image? The reason is the shadows, with a HDR you would not get the shadows moving as if the sun was behind it so there must have been some 3d trees involved or a shadow map right?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    it's HDRI + clipmapped trees

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                    • romboutR Offline
                      rombout
                      last edited by

                      Could be Kerkythea with trees scaled very big lowered beneath the surface which gives the shadows. the shades also move over the subject

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                      • romboutR Offline
                        rombout
                        last edited by

                        great effect!!!

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