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Scale Model Archviz animation [Update: bottom page1)

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  • P Offline
    princedragoncok
    last edited by 2 Sept 2008, 15:16

    Fantastic once again. Interesting the way you change the shadows during the animation.. is it merely a matter of changing the sun position when creating each new scene tab? And a somewhat off topic, but is it possible to scale the size of the HDRI background or is it only possible to scale the model to suit the HDRI? Thanks for the great animations

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    • J Offline
      JuanV.Soler
      last edited by 2 Sept 2008, 17:48

      now,
      Kwistenbiebel, the last match for you, πŸ˜„
      could it be possible you include in the setting of this video a view of the sea ? wherever you like it ?
      πŸ˜„)
      and including a double pass_through the house ?
      thanks
      πŸ˜„

      ,))),

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      • K Offline
        kwistenbiebel
        last edited by 2 Sept 2008, 18:10

        I am afraid positioning a HDR is a bit of trial and error as it is not done WYSIWYG.
        But its better than moving your model , as it screws up the views (scene tabs) you already prepared.

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        • R Offline
          rufy
          last edited by 3 Sept 2008, 09:05

          awsom

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          • P Offline
            pcsalgado
            last edited by 17 Sept 2008, 15:25

            fantastic work!!!!! πŸ’š
            but, i'm loosing my mind trying to congigure HDRI in my images!!! i get the correct illumination but the backgroung looks terrible.. is there any topic here where i can get directions on how to configure this???????
            thks guys!

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            • R Offline
              rombout
              last edited by 18 Sept 2008, 20:00

              It looks like he used tree models and scaled them really big. If you look really good you can see the HDRi true the branches. It think thats why he has this fantastic shade over his model? but im just a newby letting my imagination loose on it

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              • S Offline
                solo
                last edited by 18 Sept 2008, 20:18

                I am not familiar with the software you used for the animation render however, did you use an alpha shadow map, actual 3d mesh or just HDR image? The reason is the shadows, with a HDR you would not get the shadows moving as if the sun was behind it so there must have been some 3d trees involved or a shadow map right?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • K Offline
                  kwistenbiebel
                  last edited by 18 Sept 2008, 20:24

                  it's HDRI + clipmapped trees

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                  • R Offline
                    rombout
                    last edited by 18 Sept 2008, 20:25

                    Could be Kerkythea with trees scaled very big lowered beneath the surface which gives the shadows. the shades also move over the subject

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                    • R Offline
                      rombout
                      last edited by 18 Sept 2008, 20:41

                      great effect!!!

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