Unseen faces
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how does sketchup think about faces that are in the model but aren't in the viewport? Does a huge terrain affect performance negatively if you are only viewing/rendering a small portion of it?
We are designing a small mountain village on a huge estate. The terrain has 179k faces. Any thoughts about how to manage it well?
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Put it on it's own layer and hide it until you need to present the model.
To answer your original question, im not sure if SU process all the geometry in a scene or just the stuff in the viewport, id hope its just the stuff in the viewport, otherwise id imagine your wasting a lot of processing power.
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This is a good tip, Alan. To go further, you can also pate in place into another file and keep it there then at the end copy and paste it back in place.
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A large terrain will affect performance quite badly...even when zoomed in. As Remus suggests, put it on a separate layer and hide it.
If the terrain is very large, even that may not be the complete answer. In the attached file, the surrounding terrain is on a different layer. Even when hidden, you will find that you cannot zoom in very close to individual houses because of clipping problems (depth of field related) caused by the size of the surrounding landscape. If you go to scene2 (so you get bad clipping) then click on the area beyond the perimiter of the village and Edit > Cut, the problem goes away. Obviously, you can Edit > Paste in Place when you are ready to zoom out.
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yes, good ideas, thanks yall.
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