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    Saving textures

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    • B Offline
      barry gray
      last edited by

      I feel like a real idiot trying to learn this one! ๐Ÿ˜ณ
      I'm on a Mac/Tiger/SKP6. I can't figure out how to save an altered texture.Once I scale a texture how do I get it saved? I've tried to follow every tut I could find-no luck. Please make your reply "for Dummies", it only took me 3hrs to figure out what "context click" meant. ๐Ÿ˜’

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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        Barry,
        All the colours you have in your model will be listed on the In Model tab of the Material browser. From there you can either click the arrow at the top to get a range of options for saving the entire library, or you can right-click an individual swatch and save it as a skm. You can then put that skm anywhere you want. You will find that all your material libraries are simply sub-folders in your Program folder (not sure where on a Mac). Whichever folder you place the skm (SketchUp Material) file in, it will appear in that palette. You can even make a new folder for a new palette and fill it full of customised materials.

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • B Offline
          barry gray
          last edited by

          Thanks for replying Alan,
          But so far no go. Maybe a Mac thing or more likely a "Bumble Headed"thing
          Here's a step by step of what I need to do:
          Fill a surface with a linear texture, Scale and/or rotate texture, save as new texture, fill dozens of other model surfaces without having to scale/rotate each.
          Problem: I can "right-click"(control>click on a Mac)anywhere in the mat. Pallet and the only options available are:

          1. New Material- this imports a new mat./texture
          2. Remove
          3. Duplicate- a copy of original
          4. Edit- Allows me to colorize the original and scale all instances of that texture in the model at once, not just selected surfaces.
            There is no dialog, that I can find, for saving my new texture.
            My Head Hurts!
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          • R Offline
            ridix
            last edited by

            Scale / rotate material information can be copied from face to face by using the eyedropper tool. Just sample modified material with eyedropper that appears on Materials dialog box; left mouse button click it. The eyedropper will turn to paint bucket. Than just apply that material to surfaces. You will still need to position it after that though.

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            • B Offline
              barry gray
              last edited by

              Bingo!
              That'll do it, Thank You ridix!

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