3DS import, missing components
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I have a Revit model I want to import into SketchUp. I'm not happy exporting to DWG from Revit as so much of the mesh is connected and materials are missing.
If I export to FBX, open that file in 3D Studio Max, then export that as a 3DS file things are more like I want it. Materials are preserved and the geometry isn't glued into a big lump.The problem is that when I import the 3DS model, I only get one component instance, even though there should be multiple. Example is the windows, same window used all around the building, only one of them is placed in the model. If I have two types of windows, I only get one of each.
The DWG import doesn't suffer from this. All blocks get converted to Components fine. But the problem with this is, as I mentioned earlier, that allot of the geometry is glued together.
I have created a example file. In the scene there is three of these objects; a torus, a sphere and a teapot.
The toruses are all created as copies.
The spheres are all created as instances.
The teapots are all created as references.When the .max scene is exported into a .3ds file and loaded you get three toruses, one sphere and one teapot. Any instance information is gone. Export the same scene into a DWG and all the geometry is there and all the Spheres, which was created as instances is now a SU component.
It'd be nice to have this fixed so .3ds instances are loaded properly in SU.
If anyone knows workarounds I'd be glad to hear.
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3DS MAX is your problem.....I have it and I have noticed even though autodesk designed the 3ds format it cant export 3ds at all. I always try to avoid 3ds through max as it always screws things up. I suggest looking for a format 3DS MAX exports that can be converted into 3ds and then import it into SU.
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@unknownuser said:
3DS MAX is your problem.....I have it and I have noticed even though autodesk designed the 3ds format it cant export 3ds at all. I always try to avoid 3ds through max as it always screws things up. I suggest looking for a format 3DS MAX exports that can be converted into 3ds and then import it into SU.
No, the problem is not 3DSMax. 3DSMax reloads the file properly with all the geometry, so does other applications. It is only SketchUp that doesn't import all the geometry correct.
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Well I dont know then...It must just be exporting the geometry into something sketchup doesnt recognize. I have noticed also, Sketchup's 3ds export sucks. I can hardly every get a good 3ds export.
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SU's import options are poor. Either .3ds, which is a really old format, with limitations such as textures have to follow the old DOS 8-3 character format. Or, DWG, which does not preserve materials at all.
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I am sorry if I sound like a spokesman for 'Deep exploration' but I must say that indeed SU is not very competent when it comes to importing or exporting of other formats, I prefer to use a dedicated converter for such tasks and Deep exploration certainly does this well.
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@solo said:
I am sorry if I sound like a spokesman for 'Deep exploration' but I must say that indeed SU is not very competent when it comes to importing or exporting of other formats, I prefer to use a dedicated converter for such tasks and Deep exploration certainly does this well.
I agree, but it is expensive as hell.
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I agree
I remember when I was at the point of making the decision, I had the option of getting Maxwell or DE, I chose DE as I get so many models and files from clients that come from so many different CAD and modeling apps that I do not use, getting DE proved a great choice as it opened my import possibilities without inconveniencing the client with having to try export to formats they were not comfortable with.
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Thats exactly the thing I would suggest doing. At the moment I can not afford DE but I use other free apps such as blender, which isnt very good.
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@solo said:
I agree
I remember when I was at the point of making the decision, I had the option of getting Maxwell or DE, I chose DE as I get so many models and files from clients that come from so many different CAD and modeling apps that I do not use, getting DE proved a great choice as it opened my import possibilities without inconveniencing the client with having to try export to formats they were not comfortable with.
I tried the trial version. It did real all the geometry, but when I save the .3ds as .skp it creates all the 3ds instances as individual groups, not components unfortunately. But it looked like a very interesting app. Could be useful.
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An update to this:
This also occurs in SketchUp 7.
And I've realised that the components isn't missing, but instead it's the position of the copies that's incorrect. They all end up in the position of the original.
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