Just Nature !
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Good stuff, definetly edging ever close to realism.
If your lookign for sometihng to improve on, might i suggest adding a bit of detail to the base of the tree. Its got a bit of a 'column sticking out of the ground' thing going on at the moment.
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Very nice! It's like an Aardman piece -- I kept expecting Wallace & Gromit to show up...
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truly mind blowing! did you do this on a renderfarm or single pc?
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the grass looks amazing! the low poly trees...like remus said.. could use a bit more detail.. but for low poly, they look awesome. thanks for another great animation.
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hehe great job..looks "fook'd up"
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Mate you have done it again! Super work and outcome!
Would love to see a higher res still image! Your grass is looking good, well from what we can tell from video! The tests I've done so far with this technique of two planes is coming out crap!
Would love to see an example of the trees too, and how the leaves are pinned. The foliage looks like it could be a bit denser and smaller leaves IMHO but if the scene had building as context the eye wouldn't be so drawn to this!
Great stuff mate! BTW how are you finding working with Fry???
Hey and your welcome on the idea of the two plane grass - hopefully your skills can push it to work a bit better than it is for me!
Cheers, Richard
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Totally agree w/ what everyone has said, this looks really good. The grass and background/midground looks amazing. The foreground low-poly trees look...well, low-poly, but what do you expect? Very nice
-Brodie
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Easily the best rendered grass I've seen in an animation- on the low camera sweeps it really looks like there's blades of grass sticking up! I tried the 2 plane method before, but it came out nothing like this, it just looked like a fragmented flat textured plane. Also the clipmap made renders slooooooow. Great work
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Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?
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@jackson said:
Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?
When hitting the render button (a green arrow icon), there will be a warming up period (= export phase) and you'll see the SU viewport shift through all the scene tabs and in between frames. For a longer animation (300 fps) this takes about 5 minutes in total. For each frame a .bin file is written in the process.
Once that geometry phase is done, the render screen will pop open and starts rendering all the frames.
The fact that Fry will take geometry changes,layer visibility etc. into account makes a lot possible: object animation, face me components and all attributes per scene will be shown.Currently there is a bug when trying to render animations on really big files as a temp folder will get 'full'. I hope that will be fixed soon.
About the double surface grass: the blades of grass aren't really there. It's a fortunate side effect of compression
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Wow wonderful trees and good tip. VFS now can not render animation camera facing object correctly.
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nice work biebel!!
Listen, is it possible you can show us a tut how to build this realistic grass effect, maybe throw a texture or two in for us to experiment with, pretty please. -
really good ¡
I like it very much -
the resurrection of this thread just reminded me of this thread... http://www.maxwellrender.com/forum/viewtopic.php?t=29892
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Jason, that link requires registration so maybe not so useful for everyone. Thanks for posting though- that model is absolutely stunning, I wonder where he got his clipmapped textures from?
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ah, damn....you're right.. alright.. well i'll just post up the images.. from Stack! Studios.. apparently there are 12 clip mapped planes and 50 textures making up these images.. crazy!
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