sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Just Nature !

    Scheduled Pinned Locked Moved Gallery
    25 Posts 19 Posters 2.1k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • marked001M Offline
      marked001
      last edited by

      the grass looks amazing! the low poly trees...like remus said.. could use a bit more detail.. but for low poly, they look awesome. thanks for another great animation.

      http://www.revision21vis.com

      instagram: revi21on

      1 Reply Last reply Reply Quote 0
      • E Offline
        evilelvis
        last edited by

        hehe great job..looks "fook'd up" 😄

        http://www.coroflot.com/MDVee

        1 Reply Last reply Reply Quote 0
        • RichardR Offline
          Richard
          last edited by

          Mate you have done it again! Super work and outcome!

          Would love to see a higher res still image! Your grass is looking good, well from what we can tell from video! The tests I've done so far with this technique of two planes is coming out crap!

          Would love to see an example of the trees too, and how the leaves are pinned. The foliage looks like it could be a bit denser and smaller leaves IMHO but if the scene had building as context the eye wouldn't be so drawn to this!

          Great stuff mate! BTW how are you finding working with Fry???

          Hey and your welcome on the idea of the two plane grass - hopefully your skills can push it to work a bit better than it is for me!

          Cheers, Richard

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

          1 Reply Last reply Reply Quote 0
          • brodieB Offline
            brodie
            last edited by

            Totally agree w/ what everyone has said, this looks really good. The grass and background/midground looks amazing. The foreground low-poly trees look...well, low-poly, but what do you expect? Very nice

            -Brodie

            steelblue http://www.steelbluellc.com

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jackson
              last edited by

              Easily the best rendered grass I've seen in an animation- on the low camera sweeps it really looks like there's blades of grass sticking up! I tried the 2 plane method before, but it came out nothing like this, it just looked like a fragmented flat textured plane. Also the clipmap made renders slooooooow. 😞 Great work 👍

              Jackson

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jackson
                last edited by

                Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

                Jackson

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by

                  @jackson said:

                  Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

                  When hitting the render button (a green arrow icon), there will be a warming up period (= export phase) and you'll see the SU viewport shift through all the scene tabs and in between frames. For a longer animation (300 fps) this takes about 5 minutes in total. For each frame a .bin file is written in the process.
                  Once that geometry phase is done, the render screen will pop open and starts rendering all the frames.
                  The fact that Fry will take geometry changes,layer visibility etc. into account makes a lot possible: object animation, face me components and all attributes per scene will be shown.

                  Currently there is a bug when trying to render animations on really big files as a temp folder will get 'full'. I hope that will be fixed soon.

                  About the double surface grass: the blades of grass aren't really there. It's a fortunate side effect of compression 😄

                  1 Reply Last reply Reply Quote 0
                  • Y Offline
                    yuyayu
                    last edited by

                    😍 Wow wonderful trees and good tip. VFS now can not render animation camera facing object correctly.

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      silver_shadow
                      last edited by

                      nice work biebel!!
                      Listen, is it possible you can show us a tut how to build this realistic grass effect, maybe throw a texture or two in for us to experiment with, pretty please. 😎

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JuanV.Soler
                        last edited by

                        really good ¡
                        I like it very much

                        ,))),

                        1 Reply Last reply Reply Quote 0
                        • marked001M Offline
                          marked001
                          last edited by

                          the resurrection of this thread just reminded me of this thread... http://www.maxwellrender.com/forum/viewtopic.php?t=29892

                          http://www.revision21vis.com

                          instagram: revi21on

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jackson
                            last edited by

                            Jason, that link requires registration so maybe not so useful for everyone. Thanks for posting though- that model is absolutely stunning, I wonder where he got his clipmapped textures from?

                            Jackson

                            1 Reply Last reply Reply Quote 0
                            • marked001M Offline
                              marked001
                              last edited by

                              ah, damn....you're right.. alright.. well i'll just post up the images.. from Stack! Studios.. apparently there are 12 clip mapped planes and 50 textures making up these images.. crazy!

                              http://updown.stack-studios.com/nextlimit/vegetation02.jpg

                              http://updown.stack-studios.com/nextlimit/vegetation03.jpg

                              http://www.revision21vis.com

                              instagram: revi21on

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement