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    Just Nature !

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    • RichardR Offline
      Richard
      last edited by

      Mate you have done it again! Super work and outcome!

      Would love to see a higher res still image! Your grass is looking good, well from what we can tell from video! The tests I've done so far with this technique of two planes is coming out crap!

      Would love to see an example of the trees too, and how the leaves are pinned. The foliage looks like it could be a bit denser and smaller leaves IMHO but if the scene had building as context the eye wouldn't be so drawn to this!

      Great stuff mate! BTW how are you finding working with Fry???

      Hey and your welcome on the idea of the two plane grass - hopefully your skills can push it to work a bit better than it is for me!

      Cheers, Richard

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • brodieB Offline
        brodie
        last edited by

        Totally agree w/ what everyone has said, this looks really good. The grass and background/midground looks amazing. The foreground low-poly trees look...well, low-poly, but what do you expect? Very nice

        -Brodie

        steelblue http://www.steelbluellc.com

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        • J Offline
          Jackson
          last edited by

          Easily the best rendered grass I've seen in an animation- on the low camera sweeps it really looks like there's blades of grass sticking up! I tried the 2 plane method before, but it came out nothing like this, it just looked like a fragmented flat textured plane. Also the clipmap made renders slooooooow. 😞 Great work 👍

          Jackson

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          • J Offline
            Jackson
            last edited by

            Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

            Jackson

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            • K Offline
              kwistenbiebel
              last edited by

              @jackson said:

              Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

              When hitting the render button (a green arrow icon), there will be a warming up period (= export phase) and you'll see the SU viewport shift through all the scene tabs and in between frames. For a longer animation (300 fps) this takes about 5 minutes in total. For each frame a .bin file is written in the process.
              Once that geometry phase is done, the render screen will pop open and starts rendering all the frames.
              The fact that Fry will take geometry changes,layer visibility etc. into account makes a lot possible: object animation, face me components and all attributes per scene will be shown.

              Currently there is a bug when trying to render animations on really big files as a temp folder will get 'full'. I hope that will be fixed soon.

              About the double surface grass: the blades of grass aren't really there. It's a fortunate side effect of compression 😄

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              • Y Offline
                yuyayu
                last edited by

                😍 Wow wonderful trees and good tip. VFS now can not render animation camera facing object correctly.

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                • S Offline
                  silver_shadow
                  last edited by

                  nice work biebel!!
                  Listen, is it possible you can show us a tut how to build this realistic grass effect, maybe throw a texture or two in for us to experiment with, pretty please. 😎

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                  • J Offline
                    JuanV.Soler
                    last edited by

                    really good ¡
                    I like it very much

                    ,))),

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                    • marked001M Offline
                      marked001
                      last edited by

                      the resurrection of this thread just reminded me of this thread... http://www.maxwellrender.com/forum/viewtopic.php?t=29892

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • J Offline
                        Jackson
                        last edited by

                        Jason, that link requires registration so maybe not so useful for everyone. Thanks for posting though- that model is absolutely stunning, I wonder where he got his clipmapped textures from?

                        Jackson

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                        • marked001M Offline
                          marked001
                          last edited by

                          ah, damn....you're right.. alright.. well i'll just post up the images.. from Stack! Studios.. apparently there are 12 clip mapped planes and 50 textures making up these images.. crazy!

                          http://updown.stack-studios.com/nextlimit/vegetation02.jpg

                          http://updown.stack-studios.com/nextlimit/vegetation03.jpg

                          http://www.revision21vis.com

                          instagram: revi21on

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