sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Just Nature !

    Scheduled Pinned Locked Moved Gallery
    25 Posts 19 Posters 2.1k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • brodieB Offline
      brodie
      last edited by

      Totally agree w/ what everyone has said, this looks really good. The grass and background/midground looks amazing. The foreground low-poly trees look...well, low-poly, but what do you expect? Very nice

      -Brodie

      steelblue http://www.steelbluellc.com

      1 Reply Last reply Reply Quote 0
      • J Offline
        Jackson
        last edited by

        Easily the best rendered grass I've seen in an animation- on the low camera sweeps it really looks like there's blades of grass sticking up! I tried the 2 plane method before, but it came out nothing like this, it just looked like a fragmented flat textured plane. Also the clipmap made renders slooooooow. 😞 Great work 👍

        Jackson

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jackson
          last edited by

          Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

          Jackson

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            @jackson said:

            Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

            When hitting the render button (a green arrow icon), there will be a warming up period (= export phase) and you'll see the SU viewport shift through all the scene tabs and in between frames. For a longer animation (300 fps) this takes about 5 minutes in total. For each frame a .bin file is written in the process.
            Once that geometry phase is done, the render screen will pop open and starts rendering all the frames.
            The fact that Fry will take geometry changes,layer visibility etc. into account makes a lot possible: object animation, face me components and all attributes per scene will be shown.

            Currently there is a bug when trying to render animations on really big files as a temp folder will get 'full'. I hope that will be fixed soon.

            About the double surface grass: the blades of grass aren't really there. It's a fortunate side effect of compression 😄

            1 Reply Last reply Reply Quote 0
            • Y Offline
              yuyayu
              last edited by

              😍 Wow wonderful trees and good tip. VFS now can not render animation camera facing object correctly.

              1 Reply Last reply Reply Quote 0
              • S Offline
                silver_shadow
                last edited by

                nice work biebel!!
                Listen, is it possible you can show us a tut how to build this realistic grass effect, maybe throw a texture or two in for us to experiment with, pretty please. 😎

                1 Reply Last reply Reply Quote 0
                • J Offline
                  JuanV.Soler
                  last edited by

                  really good ¡
                  I like it very much

                  ,))),

                  1 Reply Last reply Reply Quote 0
                  • marked001M Offline
                    marked001
                    last edited by

                    the resurrection of this thread just reminded me of this thread... http://www.maxwellrender.com/forum/viewtopic.php?t=29892

                    http://www.revision21vis.com

                    instagram: revi21on

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Jackson
                      last edited by

                      Jason, that link requires registration so maybe not so useful for everyone. Thanks for posting though- that model is absolutely stunning, I wonder where he got his clipmapped textures from?

                      Jackson

                      1 Reply Last reply Reply Quote 0
                      • marked001M Offline
                        marked001
                        last edited by

                        ah, damn....you're right.. alright.. well i'll just post up the images.. from Stack! Studios.. apparently there are 12 clip mapped planes and 50 textures making up these images.. crazy!

                        http://updown.stack-studios.com/nextlimit/vegetation02.jpg

                        http://updown.stack-studios.com/nextlimit/vegetation03.jpg

                        http://www.revision21vis.com

                        instagram: revi21on

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement