SketchUp game exporter (Source)
-
Does Crysis have a good game editor? I have the game, but dont play it because my video card is just a little too slow for it. But it might be worth it if the game editor is worthwhile...
Chris
-
@chris fullmer said:
Does Crysis have a good game editor? I have the game, but dont play it because my video card is just a little too slow for it. But it might be worth it if the game editor is worthwhile...
Chris
Yes it has a good editor called sandbox2 ( note:sandbox1 was the editor of Far Cry 1).
If you bought Crysis after februari 2008 you should have the latest built of the editor on the DVD ROM, but you could also download it from the official website.Unfortunaly sandbox2 doesn't let you import SU straight away but you could use the 3DsMax or the Lightwave plugin as a bridge. It is tedious though....
A real 1 one 1 Sketchup to game engine should be a much better solution. I hope there will be one for the Far cry 2 engine (= Sandbox3 ?). -
@kwistenbiebel said:
@chris fullmer said:
Does Crysis have a good game editor? I have the game, but dont play it because my video card is just a little too slow for it. But it might be worth it if the game editor is worthwhile...
Chris
Yes it has a good editor called sandbox2 ( note:sandbox1 was the editor of Far Cry 1).
If you bought Crysis after februari 2008 you should have the latest built of the editor on the DVD ROM, but you could also download it from the official website.Unfortunaly sandbox2 doesn't let you import SU straight away but you could use the 3DsMax or the Lightwave plugin as a bridge. It is tedious though....
A real 1 one 1 Sketchup to game engine should be a much better solution. I hope there will be one for the Far cry 2 engine (= Sandbox3 ?).Wish you stuck with english sometimes! hehe!
Just wondering how this would then be viewed? Can you export an animated walkthrough? can you share the walkthrough without the game? Can you set the walkthrough or is it viewer operated?
I'd love to see someone come up with a better animation export from SU models. I like the idea of texture baking like fry.
-
You need the game to see the model, and it is not like a walkthrough. Its more like turning tour model in to a game level, so you could have multiple players log in and walk around together, drive through it, fly through it,etc. They could even kill eachother in it if you allow them. But the idea is that these games have such good real time rendering and physics engines, that is makes a great way to share a model (with other people who have the same game platform). Though many of the games the map editor work with are pretty cheap, and only getting cheaper.
Chris
-
-
@chris fullmer said:
You need the game to see the model, and it is not like a walkthrough. Its more like turning tour model in to a game level, so you could have multiple players log in and walk around together, drive through it, fly through it,etc. They could even kill eachother in it if you allow them. But the idea is that these games have such good real time rendering and physics engines, that is makes a great way to share a model (with other people who have the same game platform). Though many of the games the map editor work with are pretty cheap, and only getting cheaper.
Chris
Hmmmm! Maybe one day I'll have to try a game other than space invaders! Seriously yes it's been that long! You guys probably aren't even old enough to know what that is! Mike (Mayor) Lucey jump in and help me out here! No really I've played GP4 but cant work out how one would get the F1 car through the door of a skippy model.
-
, yes I remember space invaders. That was a great one. Played it a lot on my atari.
This is a bit of a specialty thing that can be a lot of fun. I've used the Battlefield 1942 game engine to put my models in to, and I've also used Virtools which is more of a game development system than just a level editor or mod manager. It's powerful, but a bit intense for what I wanted. I'm eager to figure this one out. I am hoping they release the next version soon that handles entire level imports, and not just models.
Chris
-
@richard said:
@chris fullmer said:
Hmmmm! Maybe one day I'll have to try a game other than space invaders! Seriously yes it's been that long! You guys probably aren't even old enough to know what that is!.
Space Invaders oh yeah. Together with Frogger, Pac Man and Donkey Kong those are great memories...
All played on a commodore 64 and later on the Amiga.
It still sucks the Amiga died somewhere in the early nineties. -
Do a search for Crysis on digitalurban - they did some videos of architectural fly-throughs in the Crysis Sandbox.
The game's physics are very impressive!
-
wow! they state, that they can import directly from google warehouse - whitch means they support skp-files
-
They said they would show a how-to more than half a year ago.
Still no tut today. -
Holy moly, almost sounds like a good reason to buy Crysis, or the next Far Cry - to get the editors...
-
Wow I'm surprised, I didn't expect to find a post about Playup Tools on Sketchucation. Anyway, I figured I would drop in and let everyone know that we've seen the thread and the interest in the tools. Pretty cool Although I'm sorry we don't currently have support for Unreal or Crytek but I've bumped it up on my list of things to evaluated.
Just know that we started with Halflife Source instead of Unreal, Gamebryo, Crytek, etc.. because the Source tools are terrible and the mod community/user base is large. Unreal also has a large community but its tools are easier to master and Crytek's are even better. As such, we figured a large body of frustrated Half-life mod makers would be a good starting place to develop a user base. But we've always planned to support and augment SketchUp as an editor for the popular game engines.
Thanks again!
-
well, that is some news!
thanks a lot Froggery. I see a glimpse of a bright feature for SketchUp - and for architects, walking through (messing up ) their building designs for hours, perfectly rendered by the newest game engines
-
@jim said:
Do a search for Crysis on digitalurban - they did some videos of architectural fly-throughs in the Crysis Sandbox.
The game's physics are very impressive!
Hi - thought i would join having seen the link above. I do apologise for the lack of tutorial, the Crysis sandbox had a bug that delayed development and then due to work load we had to move on. We plan to get back to Crysis end of August with that tutorial - you can take any model from the Google 3D Warehouse and import it into Crysis with a few tweaks.
Its a very impressive engine, as i hope the movies on the blog show, so apologies again and the tutorial will go live soon as we get chance
-
This is great news!! I'm a big fan of Half Life and TF2, the Source engine is great, and since i saw this post on Digital Urban (http://digitalurban.blogspot.com/2006/08/frank-lloyd-wright-architectual.html) i've been dreaming on placing sketchup models on Source!
This is really good for Architects also! we can make a model of a building and then walk in it with the customer making it much easier to explain the project and propose changes.Hey Gaieus what do you think about exporting my Rome model to the Source engine?
-
I'd love to see that, Pedro!
(Also thinking about my city)
-
First off, long time forum lurker...but long time sketchup user.
I am very interested in getting a SketchUp to SandBox2 (Crysis) converter working.
If anyone is interested you can convert easy enough from SketchUp in to SandBox2 using XSI ModTool as a in-between.
SandBox2 is free with the Crysis demo (Although you get more with the real-game)
SketchUp free version can be used with the XSI ModTool using Google Earth 4 KMZ files.
And XSI ModTool is free.I have used SketchUp a few times to bring in basic custom objects into the popular map I made in Crysis.
Text:
Flashlight:
HDTV:
http://www.crymod.com/thread.php?threadid=19058I have a (Very) basic how-to here:
http://www.crymod.com/thread.php?postid=178946#post178946 -
I am aware of the XSI mod tool, but a 'straight-from-Su-to-sandbox' would be sooooo much easier .
For architectural visualisation (photoreal real time walkthroughs!) the newer Crytek Far cry 2 engine will be even better I think.So yeah, lets vote for game exporters
-
The XSI mod-tool is about as easy as it gets. All I had to do to get my models in was to tweak the textures names in the XSI tool and then pass it on to SandBox2. I would do more but the plug-in isn't working on my newest PC.
Is should be pretty straight forward for someone to write a model converter as the full SDK for SandBox2 is out. I just have no skills in programming that type of stuff.
FarCry2 does look to have a great engine from the videos, however just FYI the engine is not developed by Crytek, only the license to the story was bought from them.
From a quote on the FarCry2 editor:
@unknownuser said:
We can't ship our real production editor - it's just impossibly complicated - so the version we've built for the public is a very quick and super user-friendly level editor that allows people to build maps for multiplayer very, very quickly in a few hours," said Hocking. "It uses all in-game assets so it's as beautiful as the game, unless you make a giant pillar of rock 500 metres high and don't texture it or something - then it's ugly - but that's up to you.
Where as with CryEngine2 they have a full SDK, and nearly every tool used to actually make Crysis was given out to the public.
Now I know we are not talking about making games here but realistic real world scale visualizations, but I have found nothing that is as easy and powerful as SandBox2.
I have my entire home modeled in SketchUp, I am thinking about making a demonstration map inside SandBox2 using my house as a model in the editor. Also my work is interested in using the game engine to setup virtual walkthroughs that allows a customer to see how our products work inside their home.
I have used SandBox2 combined with Google Earth to make two maps based on real-world terrain.
My first map, called Castaway has the same outline and basic terrain as the island where the movie Castaway was filmed. The island is 1:1 scale with the real-world island, and I used images from Google Earth as reference to paint the terrain.On the map I am working on now I am actually using eight square km of real-world terrain. Specifically Zion's National park. The terrain is perfect 1:1 scale in elevation using USGS data. The textures is also nearly perfect using 1 meter resolution USGS satellite photos.
Here is the terrain in Google Earth:
Here is the terrain in SandBox2 after only a few hours work:
Advertisement