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    How to rotate something...

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    • M Offline
      Maverick83
      last edited by

      Hi all
      I've started a new green energy project ๐Ÿ‘
      This time it's a single axis solar tracker plant. ๐Ÿ‘ ๐Ÿ‘
      I've attached the beginning of a five-module with four panel each unit (have a look at the design to better understand what i'm trying to say...).
      Is there a way i can rotate each module around his axis... i've tryied several times but i only messed up the model... ๐Ÿ˜ณ
      Can someone help me?
      Thanks a lot!!


      solar tracker unit

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      • ely862meE Offline
        ely862me
        last edited by

        how u want to rotate the module?
        a picture would be the best for showing what u want to say

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi Maverick,

          I see that you have 4 of the solar units fixed on some support structure.

          What I'd do is to combine whatever you want to rotate (say these 4 units + the supporting structure) into a component and copy that big component along 5 times. Now if you enter the context of this "super compoonent", by se3lecting everything and rotating it along any desired axis, will also rotate the other 4 instances of the same component.

          This way you only need to do the rotation once but it will be reflected in all instances. A carefully placed guide line would definitely make it easier for you to pick the axis of rotation (guides can always be hidden).

          Gai...

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            One way of doing this is to combine all the rotating elements. I have done this in the attached model. I have also added a small target at the bottom which is perpendicular to the axis of rotation. If you turn on Hidden geometry, you can rotate a single unit by locking the Rotate tool to the centre of the target.
            Alternately, you can double click the component and select everything inside it and do the same thing. Because you are now actually editing the component, all units will rotate.

            Edit: I've moved the target so that the end of the line at its centre is in line with the hinges on the support bracket.


            Struttura.skp

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • M Offline
              Maverick83
              last edited by

              @ Alan Fraser
              Thanks a lot man, you've just saved me a lot of trouble! You always give helpful hints!
              bye bye - ciao

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              • pilouP Offline
                pilou
                last edited by

                @alan with what all that must be rotating? SketchyPhysics? Scene? ...or is just for the drawing?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • M Offline
                  Maverick83
                  last edited by

                  @ Gaieus
                  Thanks a lot man!! I've read your hints and i've successfully done what i was struggling to achieve! ๐Ÿ‘
                  Bye bye - ciao

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                  • M Offline
                    Maverick83
                    last edited by

                    @ Pilou
                    This is a good question... I'm also interested in this thing... Which program should I use to rotate my components in a realistic way for a movie presentation of the power plant?
                    Btw when I opened this thread I was focusing on simple drawings movements, but you have started an interesting topic ๐Ÿ‘
                    Bye bye - ciao

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Well, if you want to export an animation in the traditional way (File > Export > Animation), neither Sketchy Physics, nor Proper Animation would work because they cannot be exported (you can grab the animation with a screen capture device however - at the resolution your screen displays) - just as Pilou beat me in it above.

                      Other than this, the only "traditional" way would be to make copies of the rotated components on different layers and make them visible%invisible on different scenes. Depending on the smoothness and length of the animation, this could require quite a lot of layers%scenes but would have the advantage that you could also animate the sun movement (which would also be essential in this moel I suppose).

                      Gai...

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                      • pilouP Offline
                        pilou
                        last edited by

                        ๐Ÿ˜„ Ok so that was just for the drawing ๐Ÿ˜’
                        For animation Sketchyphysics can make the trick!
                        It's a very versatile plug for anything! ๐Ÿ˜Ž
                        You can put any sort of Joints (rotate, motor etc)on any blocks, groups, nodes of elements etc...
                        Load this file for example ๐Ÿ˜’

                        The only default (till now) is that you can't use in the same time the "Animation Scene" of SU
                        But as you can move normally all the SU screen with the mouse(+wheel, zoom rotate etc...) you can record the screen with prog like Camstasia ๐Ÿ˜‰

                        But of course a little training is necessary ๐Ÿ˜‰
                        Of course look the section Sketchyphysics ๐Ÿ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          that you could also animate the sun movement

                          An another solution will be rendering the traditional Su animation (as said by Gaieus) in Kerkythea ;
                          So you will have a very nice video (but surely very consuming machine time rendering) ๐Ÿ˜’

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • M Offline
                            Maverick83
                            last edited by

                            @Pilou
                            Is that possible? ๐Ÿ˜ฎ

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Yes, with SU2KT you can export your scenes as cameras (and sun settings also) and export a series of images you can compile into an animation later.
                              It won't save your time to set up the layers and scenes just like in a SU animation however (plus of course, render time will be longer).

                              Gai...

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                              • M Offline
                                Maverick83
                                last edited by

                                Where can i find some information about SU animations?

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  This is what the SU Guide tells about it: http://download.sketchup.com/OnlineDoc/gsu6_win/Content/K-Input_and_Output/Presentations/IO-ScenesAndAnimations.htm and here are some tutorials from SCF: http://www.sketchucation.com/forums/scf/viewtopic.php?p=52655#p52655

                                  Gai...

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    the only "traditional" way would be to make copies of the rotated components on different layers and make them visible%invisible on different scenes

                                    That is sufficent as "documentation" but you will see that is a nightmare to make with a big project! ๐Ÿ˜’

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      That's true ๐Ÿ˜„

                                      Gai...

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Else I remember of something! ๐Ÿ˜„
                                        That can works for you!
                                        Normally that is free! ๐Ÿ˜’
                                        That should be suffisent for shematic animations!
                                        You can make research on the forum with "antics" in the search engine box
                                        I don't know if someone use it here?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • Alan FraserA Offline
                                          Alan Fraser
                                          last edited by

                                          Antics will probably do the job. As for animating within SU itself, I have posted some ideas in the tutorials section, utilising workarounds with layers and Face Me components.
                                          Such methods are probably nearing their sell-by date.

                                          3D Figures
                                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                                          You could be entitled to compensation. Call the Pro Claimers now!

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