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    ATI 4850: AWESOME. Sketchup performance: DISMAL (Select Bug)

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
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    • M Offline
      Mobius
      last edited by

      Sketchup 6.12
      ATI 4850: Latest 32-bit drivers.
      Logitech Bluetooth: latest drivers.
      AMD 3200+ CPU.
      4GB RAM.

      OK, so I have this absolutely kickin' graphics card, but I suffer the completely outrageous "Can't select faces, or use Push-Pull bar" bug when in Hardware Acceleration mode.

      Disabling fast feedback does not cure it.

      So, I'm forced to work on my house model, with 1.8 million polygons and and around 100 models within it, and about 300 textures IN SOFTWARE RENDERING. It takes 10 seconds every time I shift something or do ANYTHING for the CPU to render it out. Insane.

      I can only use Hardware Acceleration to view the thing, working on it is next to impossible. This weekend it took me over 11 hours to do work that should have taken less than an hour on my house model.

      I find this most distressing; my PC kicks A$$, and yet it's like I spent $50 on an old Pentium 200 to run the application.

      There simply MUST be a work-around, or a combination of drivers which will permit PROPER hardware acceleration in Texture mode, with 4xAA AND the ability to select surfaces, and use the Push-Pull bar.

      Please help me Obi Wan Kenobi - you're my only hope!


      How many escape pods are there? "NONE, SIR!" You counted them? "TWICE,SIR!"

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      • B Offline
        basic.woodworks
        last edited by

        dude.. the fact that you can rattle off all the specs of your rendering kinda tells me that you don't use component, groups, layers nor section planes. If you can turn off a bunch of stuff you can see anyway, use some of the aforementioned "tools". I once did, in my early learning stage, an entire garage. I know it doesn't sound like much but all my lumber had "milled" edges, like the real stuff, I also included all the rebar, truss plates, tornado hangers. I drew all the shingles and plywood layers, By the time I was done, it did like yours. THEN I leaned about components, layers, etc. Now I have a complete animation I sold to a company which hey use as tutorials to train their high-school student (work experience program) laborers. It has absolutely no glitches or slowdowns. Not even a hick-up during scene transitions.

        Mike RL

        "The greatest mistake a person can make is to be afraid of making one." (Elbert Hubbard)

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        • C Offline
          chango70
          last edited by

          Well the forum here is full a ATI warnings. Their OpenGL driver just isn't up to scratch. Nvidia would kick their ass anyday. Why don't you just spend a extra few dollar and get something cheap like a 8600 GT think its under $100 nowadays and save yourself loads of trouble.

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          • F Offline
            flyashy
            last edited by

            Hi Mobius,
            The funniest thing is I upgraded my ati drivers and I started to have this bloody problem of Hardware acceleration.
            If I downgrade to the earlier driver the problem goes away. But, I can't even do that because I'm running Blender on my machine and it won't work with the older driver.
            Anyway, try to use an older version of driver. I think it should work.
            'Luck

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