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    Ambient lighting when Exporting to .3ds

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    • C Offline
      coreymurray
      last edited by

      Hi Guys,
      I have recently been exporting a few .3ds files from SketchUp and when i take them into another package i get dark faces. On further inspection with Deep Exploration i found that the ambient material was set really dark (almost black). I had a good look around but can't seem to find a fix, apart from changing the ambient in DeepEx. Any help would be awesome!

      Cheers

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi coreymurray,

        I moved your post to the main SU forum for better exposure.

        Unfortunately I myself cannot help you but someone will definitely do.

        Gai...

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        • AnssiA Offline
          Anssi
          last edited by

          I don't really know anything about the 3DS file structure, but I would guess that as SU itself has no other material properties than colour and texture, the exporter would set all the other required values to something considered as a default. Most users export 3DS in order to render the model in some external rendering application by adding lights and other features not available in SU. In the applications I have used, the ambient property of a material, makes it glow quite unrealistically, so I would have had to turn it off. I am not even sure that the property is set by SU. If it is optional, the problem might even be with your receiving application or its settings, if it adds a black ambient "channel" if your 3DS file has none.

          Just blundering guesses

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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