Proxy Battle
-
A few images of the model textured.
-
Rendering!!!
Fred, you simply have to try rendering. this sculpture would look so great (either as a frosted glass model or even a sub surface scattering material (like skin)).
you should really go to this site, download the newest indigo (and skindigo plugin) version and produce some nice renders (with barely more work than one mouseklick click)
-
@plot-paris said:
Rendering!!!
Fred, you simply have to try rendering. this sculpture would look so great (either as a frosted glass model or even a sub surface scattering material (like skin)).
you should really go to this site, download the newest indigo (and skindigo plugin) version and produce some nice renders (with barely more work than one mouseklick click)
Maybe if he would be so kind to upload the SKP, we could show him how great it would look!
-
N° 2 is an Tanguy again
-
Thanks for the feedback guys.
Regarding rendering. I'm on a Mac so Indigo is out. I'm patiently waiting for Podium for the Mac... one of these years.
The proxy is attached for anyone who wants to take a stab at rendering. You will need SdS. The model on which SdS has done its magical work is 25.5 mb, the textured version is 66 mb.
Pilou, I really like that Tanguy painting. How do you suppose he figured out his shadows without SU? Did he build models or just work it out in his head? Anyway, cool stuff.
Fred
-
The more funny of the story is that Tanguy did't know paint
(at the beginning -
dear Fred,
just to give you bit of a sweetener, why rendering your wonderful sculptures would be a great idea...
(after applying Subdivide & Smooth to your proxy (two iterations) I loaded a frosted glass material, and changed it's colour to have three different tones - all that took me about 3 minutes. I pressed the render button and left it simmer for a while...)
see, what great render potential sleeps in your work?
-
Jakob,
Thanks so much for taking the time and effort to render this! It is awakening my eyes to the sweet possibilities.
With much appreciation.
Fred
-
Man. . .this is amazing stuff. Did you just make the model by using the PP in any direction ruby and then SubSmooth?
Awesome.
D
-
-
You guys keep going at this and you'll put Dale Chiluly out of work. Or maybe you could sell him your designs.
Cool stuff.
-
-
Pete,
Those are very cool. The first one looks a bit like an explosion involving the liquid metal terminator (T2) and the condiment section of a hot dog stand. The second one is enchantingly beautiful. Wow! Thanks for sharing.
Re David_H's question. The model was made with standard SketchUp tools except SdS.
Fred
-
thanks. I am going to play around with it aswell. See If I can't some of these "Dali-esque" Intestinal images that you guys have succeeded with!
There's good English!
-
@solo said:
...and a teenie bit of displacement.
I LOVE it!
which renderer did you use (surely not the new (unstable) indigo with displacement)?
@Fred
it seems you don't have to start rendering after all. just post your models and you will get a lot of nice images, without twitching a muscle...it is really fun to have a go with your sculptures. thank you very much again for sharing!
-
@unknownuser said:
which renderer did you use (surely not the new (unstable) indigo with displacement)?
I used Vue 6 Xstream.
-
nice. I like this oily, reflective texture.
is that an image or procedural? looks like the latter to me. really nice indeed.
which engine did you use, GreyHead? -
Wooaaaah... this is great .
Fred, your form explorations seem to inspire people.I love both the native SU output as some of the renderings.
@plot-paris: Jakob, that last proxied/instanced one ! Terrific.
It's Jackson Pollock in 3D.@Fred: Have you tried Cheetah on the Mac for rendering? It's not the most photoreal engine, but it seems to work quite well.
-
Here's an amphibious version, undercooked I'm afraid as I had to do a restart
Bob
-
@plot-paris: It's a Kerkythea render and the 'metal' is a multi-layered 'Ashikhmin' material by Patrick Nieborg (I think) - not a procedural - the four layers have different rotations.
Bob
Advertisement