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    Greetings and some questions

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    • B Offline
      Bren
      last edited by

      Thank you, Gaieus, for your reply. That sounds familiar, about lastly learning math at the age of 18, as I had the same thing. Now that I think of it, I kind of wish I had continued studying mathematics instead of other things (or, rather, if possible study both directions). The things one could do with math... it's everywhere, it's such a beautiful universal language. Well, I figure I can get reacquainted with it now.

      I have a simple question which might sound stupid: why is there no surface on the handles in my attempt to mimic the little closet?


      bjo_nachtkast_whatthe.JPG

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      • Jean LemireJ Offline
        Jean Lemire
        last edited by

        Hi Bren, hi folks.

        It depends on the way you modeled that handle.

        See attached SU file for ideas.


        Drawer handle.skp

        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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        • B Offline
          Bren
          last edited by

          Hi Jean. Thank you very much, it's beautiful. To tell you the truth I did what you described until scene 2 or 3, but I decided to just make an arc, copy it, move it down the Z axis, and connect some lines (if I remember correctly). I guess I made a stupid mistake.

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          • B Offline
            Bren
            last edited by

            I figure I post this here, if you don't mind, so I can prevent spamming threads.

            In this little project I can't seem to get a surface on the lowest drawer (on the inside). I thought some lines weren't connected, but I just can't seem to solve it. Any ideas?


            bjo_nachtkast02.JPG

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            • GaieusG Offline
              Gaieus
              last edited by

              Another problem might be that the lines are not coplanar (i.e. not on the same plane). To check this out, try to draw a diagonal line between two opposite corners (this way you'd divide the rectangle into two triangles and triangles are always on the same plane - or in other words; three points always define a plane). If it fills the hallow then this is the problem.

              Gai...

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              • B Offline
                Bren
                last edited by

                Gaieus, I took your advice and drew a diagonal line to make two triangles: only one triangle was recognized as a surface. The answer was just on my mind but it quickly slipped away already.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  I guess you should attach the model for us to have a better look.

                  Gai...

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                  • G Offline
                    Gidon Yuval
                    last edited by

                    Hi Bren and welcome to the forum.
                    One thig that may help you in getting the hang of using SU is to think in terms of extrusion. I'm sure you are familiar with the Playdough machines where the child simply chooses the nozzle shape and forces the Playdough through it.
                    180px-Playdoh.jpg

                    Well, modeling with SU is quite similar. Always think in terms of the base shape or the profile of what you want to model. Once you have the shape and you know in which you want it to go then you've done 50% of the work.

                    If you don't know where you're going, you're never going to get there.

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                    • B Offline
                      Bren
                      last edited by

                      @gaieus said:

                      I guess you should attach the model for us to have a better look.

                      Yes, here it is in SKP form.


                      bjo_06(nachtkast).skp

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                      • B Offline
                        Bren
                        last edited by

                        @gidon yuval said:

                        Hi Bren and welcome to the forum.
                        One thig that may help you in getting the hang of using SU is to think in terms of extrusion. I'm sure you are familiar with the Playdough machines where the child simply chooses the nozzle shape and forces the Playdough through it.
                        [attachment=0:3sjfduc3]<!-- ia0 -->180px-Playdoh.jpg<!-- ia0 -->[/attachment:3sjfduc3]

                        Well, modeling with SU is quite similar. Always think in terms of the base shape or the profile of what you want to model. Once you have the shape and you know in which you want it to go then you've done 50% of the work.

                        Yes, indeed. Thanks, Gidon. Hadn't read your reply yet, as I've been quite busy, but now that I read this it is immediately reminding me of the Follow Me tool. I managed to create a donut with it which I afterwards gave some smooth bumps and dents of different sizes. Furthermore, made some terrain, a little cabin of stone, a bucket, etc. I think it's going quite well and fast too 😍

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