Rotating locally
-
Hi,
Is it possible to rotate a bunch of objects independently?
By that I mean rotating 10 objects at the same time, but each objects rotating around their own center.
Or, is is possible to create instances in sketchup? (such as in 3ds max)
Thanks!
-
reflexion,
The only way I can think of right now is to temporarily change their properties to 'Always face camera'.
When orbiting they will all have their local axes rotated, i.e. Red= horizontal on screen and Blue= vertical on screen.
But it's going to be difficult to figure out how to get this to work properly for you.
(Rotation is only working in one plane)I guess it could be done by writing a ruby script for this purpose:
-select components (and/or groups) to be rotated
-select option a) local axes intersection or b) component center
-input rotation angle and select (counter)clockwise
-etc.Wo3Dan
-
@reflexion said:
Is it possible to rotate a bunch of objects independently?
By that I mean rotating 10 objects at the same time, but each objects rotating around their own center.
Or, is is possible to create instances in sketchup? (such as in 3ds max)
If your 10 objects are identical, make one component and nine copies of that component. When you edit one of these 10 components, the other nine will be automatically 'edited.' You can, therefore, enter the editing context of a component, rotating all entities within. Close the component, and you'll see that the other nine copies have their 'contents' rotated identically.
This sounds pretty much like 'instancing,' as you use the term. Could this be what you were looking for?
(Note that this doesn't work for 'groups,' but only for 'components.')
Regards,
Taff -
Thanks for your replies.
the TaffGoch way worked. I created a composant with the object of interest, then to rotate it, I hit the "modify the composant option" and voila, it worked.
Thanks to all again
Advertisement