Living with Moore
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I suspect a little lesswould be Moore.
Perhaps an untextured version (hidden line/profiles with shadows)--or a Stylized NPR rendering--would be more effective than outright texturing. Why not try this out with one of Dave R's retro textures?
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Looks cool Fred.....but I would change the rock texture:
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make it a bump and we're good to go!
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yes, I agree with Kwistenbiebel.
Hope you continue make it more beautiful. -
Thanks all for the feedback. Very helpful! Chris, I tried that stone material but it gives a little too rough and rustic a feel for where I'm aiming. My initial vision for this house had the blobs having a rich brown-bronze finish like that on many of Moore's sculptures. I found some nice Moore sculpture images on Flickr this morning, one of which had a good area for a texture lift. The first image below doesn't use a texture but is about the color I'm aiming for. The next three use the borrowed Moore texture. This is getting pretty close to what I want.
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that looks great, IMO
So, I guess you're one of the people more than anyone anticipating Whaat's new UV mapping tool. -
Jon, Thanks for the comment! I'm definitely looking forward to Whaat's new mapping tool... along with anything else he creates.
Finally found a texture I can live with - for a while at least - so back to work on the modeling.
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Added some screening panels last night. The screens soften the floor edges and echo the original driving shape.
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hmm, i think i liked the design better without the screens.
the juxtaposition of the two elements is one of the main features, so why hide it?still lovely sketch-upping though!
pav
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I prefer the building with the newly added screens - thus the two shapes seem more united and the building is much more integrated in the sculpture.
Fred, you should seriously consider going into rendering! I think the building-sculpture would be much more pronounced in it's depth (through indirect lighting, shadowed corners...)
surely you would produce some stunning results
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