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    Render #22 (animation test bottom page 8)

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    • R Offline
      remus
      last edited by

      Ooooh, an animation, you do spoil us kwist!

      http://remusrendering.wordpress.com/

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      • F Offline
        fbartels
        last edited by

        Chris,

        The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.

        Fred

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        • R Offline
          remus
          last edited by

          How long did that take to cook? it looks very good btw, i look forward to the full thing.

          http://remusrendering.wordpress.com/

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          • StinkieS Offline
            Stinkie
            last edited by

            Great start! 😄

            (OT: It just keeps baffling me what kind of functionality and quality (Sk)Indigo offers por nada.)

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            • K Offline
              kwistenbiebel
              last edited by

              ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

              @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

              Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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              • S Offline
                sepo
                last edited by

                Interesting stuff Chris.

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                • R Offline
                  remus
                  last edited by

                  Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                  http://remusrendering.wordpress.com/

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Thanks Sepo and Remus.

                    @remus said:

                    Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                    This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

                    When you keep the render size small like this, the quality/speed ratio is reasonable.
                    Not too shabby for an unbiased engine.

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                    • M Offline
                      Maverick83
                      last edited by

                      Very good job but the music almost killed me! 😆

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                      • RayOchoaR Offline
                        RayOchoa
                        last edited by

                        @lapx said:

                        THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                        FFD is free by the way just look it up

                        CaR DeSiGnS bY mE
                        http://ray-ochoa.com

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @Lapx,

                          In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
                          Instead the following was used:

                          • Subdivide and smooth: (see smustard website).
                          • JointPushPull
                          • Surface tools

                          Those 4 plugins make a fine combo for non-orthogonal modeling.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            😄.

                            A preliminary animation as a preview for the full version:

                            [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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                            • I Offline
                              igor
                              last edited by

                              so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
                              holy crap! that must've taken forever!!!
                              great animation BTW

                              The genius switch has no "off" position
                              Intelegence is natrual, it takes real effort to be ignorant

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                The tweens in the beginning and at the end are made from stills.
                                The middle part was indeed rendered frame per frame. That took something less than 30 hours.
                                Thanks for the comment.

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                                • R Offline
                                  remus
                                  last edited by

                                  Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!

                                  http://remusrendering.wordpress.com/

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                                  • M Offline
                                    mateo soletic
                                    last edited by

                                    Kwist , Nice work.
                                    I would just like to point out that most of the scenes here could be achieved
                                    much easier with a slide movie editor. Before I used pinacle studio and later pro
                                    show producer. Most of the actions here are actually pan or zum in and zoom out. The
                                    short sequences that would then remain could then be rendered at a higher resolution.

                                    [Concept Illustrations](http://concept-illustrations.com/)

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thanks Remus and Mateo.

                                      @ Mateo: that's a good tip, thanks.
                                      The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames.

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                                      • J Offline
                                        Jackson
                                        last edited by

                                        I love the texturing on this building- especially the concrete structure underneath- it looks weathered- nice work!

                                        Jackson

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                                        • J Offline
                                          Jorgensen
                                          last edited by

                                          Look great.

                                          Typical - give you a new toy and you come up with some magic stuff 😄

                                          I'm a great fan of your work. All your renders have somekind of magical touch. Can you reveal some of secrets ? (like post processing in PS 😄 )

                                          Thanks

                                          sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                          • P Offline
                                            princedragoncok
                                            last edited by

                                            Likewise, i'm a big fan of your work. Always looking forward to your next render

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