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    Render #22 (animation test bottom page 8)

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    • I Offline
      igor
      last edited by

      🤣

      The genius switch has no "off" position
      Intelegence is natrual, it takes real effort to be ignorant

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      • K Offline
        kwistenbiebel
        last edited by

        This is how the RAW Indigo output looked like as a reference, before I unleashed the postprocessing artillery...
        It had a cooler tonality...maybe better than the post processed one?
        What do you guys think? (some .jpeg artifacts because of web compression)

        To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/view3metal-RAW.jpg

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        • StinkieS Offline
          Stinkie
          last edited by

          I like the cooler one slightly better. Cool plants, btw. 👍

          @remus said:

          That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

          Look at the color of their skin, man. They're zombies! They don't care!

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          • K Offline
            kwistenbiebel
            last edited by

            nitpickers! ☀

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            • K Offline
              kwistenbiebel
              last edited by

              By the way....the animation is cooking 😄

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              • StinkieS Offline
                Stinkie
                last edited by

                Ah, cool. 👍 Don't forget to add some poor soul for the undead to chase!

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                • R Offline
                  remus
                  last edited by

                  Ooooh, an animation, you do spoil us kwist!

                  http://remusrendering.wordpress.com/

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                  • F Offline
                    fbartels
                    last edited by

                    Chris,

                    The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.

                    Fred

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                    • R Offline
                      remus
                      last edited by

                      How long did that take to cook? it looks very good btw, i look forward to the full thing.

                      http://remusrendering.wordpress.com/

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Great start! 😄

                        (OT: It just keeps baffling me what kind of functionality and quality (Sk)Indigo offers por nada.)

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

                          @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

                          Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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                          • S Offline
                            sepo
                            last edited by

                            Interesting stuff Chris.

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                            • R Offline
                              remus
                              last edited by

                              Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                              http://remusrendering.wordpress.com/

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thanks Sepo and Remus.

                                @remus said:

                                Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                                This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

                                When you keep the render size small like this, the quality/speed ratio is reasonable.
                                Not too shabby for an unbiased engine.

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                                • M Offline
                                  Maverick83
                                  last edited by

                                  Very good job but the music almost killed me! 😆

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                                  • RayOchoaR Offline
                                    RayOchoa
                                    last edited by

                                    @lapx said:

                                    THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                                    FFD is free by the way just look it up

                                    CaR DeSiGnS bY mE
                                    http://ray-ochoa.com

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      @Lapx,

                                      In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
                                      Instead the following was used:

                                      • Subdivide and smooth: (see smustard website).
                                      • JointPushPull
                                      • Surface tools

                                      Those 4 plugins make a fine combo for non-orthogonal modeling.

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        😄.

                                        A preliminary animation as a preview for the full version:

                                        [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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                                        • I Offline
                                          igor
                                          last edited by

                                          so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
                                          holy crap! that must've taken forever!!!
                                          great animation BTW

                                          The genius switch has no "off" position
                                          Intelegence is natrual, it takes real effort to be ignorant

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            The tweens in the beginning and at the end are made from stills.
                                            The middle part was indeed rendered frame per frame. That took something less than 30 hours.
                                            Thanks for the comment.

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