Stonehenge Project
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Heres my first WIP, still lots to do on the textures and scene in general. Gotta love HDR though
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looking good so far Remus, only thing i see instantly is a missing texture on one surface.
care to share the model so I can give it a go with Vue?
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attempt 2:
need to get soem shadows going, and need to sort that rgass ut as well. it'll have to wait untill tommorow though, as SU is currently crashing every time i export the model.
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I would love to get my hands on this model !
Would it be too much to ask to share it? -
remus, this last render looks very good! i must say i don't like the sky too much, but the stones are amazing!
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Remus,
That looks great. Kim Fredrik is also working on a render of the stones. It will be interesting to see what everybody comes up with. There are lots of dramatic photos on various web sites particularly sunrise and sunset that might provide inspiration.
I think I'll upload the model to 3DW and post a link here so anyone can get at it.
Tom
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remus: have you taken some of solo's modeling prowess? when i saw that render, i hade to serriously ask myself "is that a photo, or a render?".
the only thing i can find that separates it from realism is the grass. though i really shouln't be talking, since i cant make grass yet (i know you use clip maps, but thats the extent of my knowlage)
well, when i looked at solo's "terrain" topic, i thought i had seen my "Oh My God that is the most insane thing i have ever seen" model of the day, but this just topped it (sorry solo). -
OK, The SU model is on 3DW at:
I'm looking forward to some more cool pics. I'll have too start an album!
Tom
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I really havent done much...i just added an HDR background and swapped some textures around. Its mostly down to Toms bril modelling
Julius, new sky coming right up
Igor, the grass was just a spur of the moment addition when i remebred kwist's trick using the photoshop brushes, i'm going to try and improve it for the next one.
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This is pretty OT, but i thought it looked pretty wicked:
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Here is some grass I made using Kwist's grass component. If your renderer supports alpha mask as clipmap (like Kerkythea does), you are ready to use it. If not, creating an clipmap from the alpha mask is just a minute.
Works in SU as well with the transparent png.
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I've tweaked a lot of the textures to get a smoother finish on the stones and put the model on 3DW at
Tom
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@remus said:
This is pretty OT, but i thought it looked pretty wicked:
Remus,
How do you know what the hippies see on mid-summer night?
Tom
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My little secret
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That's nice.
I also downloaded the model but my rig is currently rendering a hard one (displacement kills you) so I will get to it later...
Nice render challenge -
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Nice, Pete.
This is why I never do exterior renders
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