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    Is there a way to lock a material in place?

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    sketchup
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    • A Offline
      ActionPink
      last edited by

      I have been trying to create a 2D person in sketchup using a tutorial that I found in the warehouse. To create the person, I have created a material using a photograph, painted a surface with the material, and then outlined the image of the person. After deleting the surrounding surface, I am left with a great looking image of a person in 2d, however, I can not move the object around because the material does not stay in line with the outline of the person. I have tried "creating a component" and selecting "always face camera" but this seems to automatically mess the whole thing up anyways. Is there a way to lock a material to a surface? Is there another way I can create a 2D person in sketchup without using photoshop or another image editing program? Thanks!

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      • R Offline
        remus
        last edited by

        Hmmm, thats strange, usually making it a cimonent should work. Any chance you could post the model?

        http://remusrendering.wordpress.com/

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        • Wo3DanW Offline
          Wo3Dan
          last edited by

          @actionpink said:

          I have been trying to create a 2D person in sketchup using a tutorial that I found in the warehouse. To create the person, I have created a material using a photograph, painted a surface with the material, and then outlined the image of the person. After deleting the surrounding surface, I am left with a great looking image of a person in 2d, however, I can not move the object around because the material does not stay in line with the outline of the person. I have tried "creating a component" and selecting "always face camera" but this seems to automatically mess the whole thing up anyways. Is there a way to lock a material to a surface? Is there another way I can create a 2D person in sketchup without using photoshop or another image editing program? Thanks!

          %(#008000)[When importing an image in SU to:

          • 'Use as image', then explode or
          • 'Use as texture'
            the texture is fixed to the face it is on.]

          However when painting anything straigth from the material browser then the texture is fixed to the unrotated/untranslated origin. (the original one)
          Most likely you painted using an already imported picture.
          %(#4000FF)[Also:

          • Sampling from fixed texture to apply to another face results in also fixed to the new face.
          • Sampling unfixed texture results in unfixed texture on the new face.]

          %(#008000)[Just right click on the texture > select 'Texture > Position' from the context menu > immadiately rigth click on the texture (tiles) again and select 'Done'
          Now the texture is fixed to that particular face.]

          (Note: this does not apply to painted groups or components as a whole)

          Wo3Dan

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