I think that I have a solution for this. Paint the first face with your material. Right click on the texture and choose TEXTURE and then PROJECTED. Then you should be able to paint with aligned texture. It works for me at least.
Latest posts made by malbertsen
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RE: Auto align textures to faces
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RE: Axis keep on moving
Let me ad that right now, drawing a house for a client, I do almost nothing else than changing axis and changing axis. You say that I have to make components instead of groups, but if this is the solution, why have SU made groups in the first place? When groups according to you can not change axis, and therefore are useless? And in some models, I do not experience this problem.
We probably do something wrong. But what? -
RE: Axis keep on moving
I experience the same problem. Some times. Normally. Because Sometimes it is NOT a problem. And when I experience the problem, it has nothing to do with autosave. I change the axis within a group, I leave the group and everything looks nice. I go to another group, and imidiately after, the first group has changed its axis.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Hi I just love SketchyPhysics though I spend much time getting things right. But I love the posibitity to animate whithin SU big time.
How ever I do have a wishing list:
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It would be nice if you could save severals animations, and run them simultaniously so that you can animate and control several objects. I.e. animate one item, then run the animations and at the same time animate and record another item in relation to the first animation. And then at the end join the animations into one.
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and then have a timeline so you could rund the animations with the timing and speed that you want.
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Go back and forth in an animation and see the frame number and time at a given framerate.
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Go to a spesific frame number or timestamp in an animation. I have some rather large animations, and use Twilight to render. In Twilight I can start the rendring at a given frame rate (and thus I dont have to render an entire animation) but to find the frame where I will start, I have to run the entire animation in SP and that often takes minutes to find the start frame. Again a timeline would be nice
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Off course upgrade to SU2015
And I would be willing to pay for SP if these features were implemented
Regards Mads
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