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    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @samuel_t said:

      @waltersch said:

      Hi Walter,

      I don't want to criticize your workflow, but try to have less conversion steps as this can cause problems.

      Hi Samuel
      Thank your for your reply. I know and you are right. Because I check the mesh in every step and can only find the broken mesh, when importing with "Universal Importer" back to Sketchup, I thought there may be a setting I missed or something else that I did wrong.
      But any way, thank you for the response.
      Best regards
      Walter

      posted in Plugins
      W
      Waltersch
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hi Samuel
      First of all thank you very much for this great and super useful extension!
      But I do habe a problem on importing from Model Converter X.
      Here my workflow.

      Construction on Sketchup 17. Export as collada file.
      Import to 3DCoat for texturing. Export as obj file.
      Import to Model Converter X for checking and file conversion. Export as obj file.

      I do check the polygons in every step and they are the same in every step. Pic1 shows the correct wireframe so far.

      Import to Sketchup with "Universal Importer Plugin". Now the wireframe is not as it was in all the steps ahead. Some of the edges are missing. I´m not using any polygon reduction. Pic2 shows the result after the import.

      My question to you is only, why the imported wireframe is not the same as it was in all the other steps ahead. Because the wireframe is broken in some area, the texture does´nt fit any more.

      For an additional explanation. The workfrlow may seam strange and all can be done with different software solutions much easier. You are all right, but this is my workflow I´m used to it.


      Pic1.jpg


      Pic2.jpg

      posted in Plugins
      W
      Waltersch
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