Wow! I see a mountain too high to climb, may be I should forget about 3D and go back to 2D drafting.
Wow! Wow! Wow!
Wow! I see a mountain too high to climb, may be I should forget about 3D and go back to 2D drafting.
Wow! Wow! Wow!
I dug out the layout plans of an old drafting project and model the semi-d in SketchUp. My PS sucks so there isn't really much p/p besides replaced the sky with a photo, sharpened the pics a bit and resized them. Oh yeah, I also "brushed" (pardon my poor jargon as I'm not trained in PS) some grass along the edge of the lawn. Comments are welcomed and appreciated. Thanks.
Moris,
Thanks for this wonderful plugin. I wanted to let you know that I used this plugin to create two short clips and uploaded them to YouTube, here:
http://youtu.be/jiC3IhKN-B4
http://youtu.be/Doe6pnoGUhg
I used Whaat's "Smooth Step Animation" to export the scenes in still images, than used "VirtualDub" to stitch them together.
Best regard.
@davidh said:
The grass is really easily done.I saw a tutorial on here showing how to do it a while back but all you do is load a selection of grass under the main image,add a layer mask to the main image and paint in the grass on the layer mask using the grass brush(available here, http://qbrushes.net/plants/photoshop-grass-brushes/),changing the size of the brush as you go.Usually I would then add a few additional plants over the grass with gaussian blur,just to add depth of field.Ive attached a screensnap showing quickly what it looks like in photoshop.
I've been struggling to do the "grass work" ever since I start rendering. Many thanks for the tips and link.
Gantry for ITIS (Integrated Transport Information System).
Modeling is piece of cake with SketchUp, however, rendering and pp took a lot of time as I'm not too familiar with the programs. Comments are welcomed.
Hi guys.
I've been busy my drafting jobs lately, hence the delayed follow-up. I get a friend to show me some basic tricks in pp (with Photoshop) and this is my latest attempt.
I modified the model a little bit (thanks for your comments, guys) and for the time being this is the best I can do. Comments are welcomed.
My man... thanks for this wonderful plugin.
Thanks pmolson. It's part of the background photo actually, though the background photo size is not the same with the render, hence the overhanging branches are blurred.
Thanks for your tips, dale, I will try that on my next render.
Cheers.
@mitcorb said:
This is a design critique, not a render critique, because I cannot add anything to the obvious.
Hi mitcorb. Thanks for your comments.
The model was made based on floor plans and elevations of a real project by an architect friend. It was an old project and I've no idea where or when the mansion was built.
As for the "vertical awning"... I supposed the whole thing is made of hard wood timber and varnished. And yes, the planter box... again, i have no idea why the architect put it there.
@unknownuser said:
The textures need some work as there are repeats in the grass, concrete and roof tiles.
The background does not blend with the building. It gives a disconnected feel to the composition.
The overhangs look a bit odd.
The doors do not have any hardware (door handles that I can see).
I do not see any roof drainage (downspouts).
Thanks for your advices, Scott.
The textures are of SketchUp's and I must admit that I've no idea how to "work the textures". I think I need to browse the forum more for information and tutorials on how to do that.
I used "IDX Renditioner" to do the render, the background was sort of (in layman's term, I've no idea how 3D artist term this) "attached" to the render during the process. Yes, it's kind of "disconnected".
I'll update the model and try more renders soon.
Thanks again.
Hi all.
I'm new here and this is my first post in the forum.
I'm a 2D draftsman by trade, doing mostly structural drawings. SketchUp was my first 3D program and I've been using it for a couple of years, mostly on modeling and hardly do rendering 'cause I found it difficult and it's not my scope of work, anyway.
This is my latest attempt to render a model I created. Comments are welcomed.