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    • RE: Realtime ArchViz: SketchUp to Unity Workflow

      @chippwalters said:

      Please review occlusion culling:
      https://docs.unity3d.com/Manual/OcclusionCulling.html

      It works! I very thank you! πŸ˜„

      posted in SketchUp Discussions
      S
      sipi_2
    • RE: Realtime ArchViz: SketchUp to Unity Workflow

      Hi!

         These tutorials are very helpful, it helped me a lot, thank you very much!
      

      I also use SketchUp and Unity to prepare my thesis. And with your tutorials my game looks much better now than it was 1 year ago!

      I'd like to ask for advice, I just discovered a new problem.

      As a thesis, I make a 3D labyrinth game (for testing path search algorithms) and it is made up of 20X20 meter models (actually prefabs). If I put only few models in the scene, it will bring about 60 fps. But in more than 20 models, I get extreme fps drops if the camera is in the direction of a large number of models. All this despite the fact that there is a wall between them. But overall, they lose a lot of fps.

      That is why I tested my models in an empty project without all kinds of effects, textures and lighting.Only SketchUV and basic Sketchup textures remained on them.

      First I put 1 model into the scene and it's got about 90 fps. The same applies to the 4 models.
      But in 10 models, it was only 70 fps. For the 30 models it dropped to 40 fps.
      The problem is that I need about at least 200 prefabs per scene, but rather more.

      What could be the problem?

      My config:
      CPU: Intel i5-3470 3.20 GHz
      RAM: 20 GB DDR3
      GPU: Radeon 6570 1 GB DDR3

      The video card is pretty weak, but I think this pair of models should just endure.
      I'm sorry, my English is not the best ...

      Thanks in advance!

      posted in SketchUp Discussions
      S
      sipi_2
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