Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait.
Posts
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RE: Twinmotion is now free
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RE: Twinmotion is now free
.....another Video.
I`m not a stop-motion artist, it´s easy to see. hahaha
But i´m workin on it
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RE: Animator and VRay
Thanks Fredo for your precise answer, i appreciate this.
The Chaos Group is a company and sketchup/Animator users are potential customers of their products. If i send a email to them, nothing will happen. But if the comunity start
a, lets say " Online-Petition " and lots of people protect/sign this and send it to Bulgaria, maybe they hear us and think about it to implement a reverse method or even more.
Dont know how to set up such a "online-petition".
But maybe some of the persons who are reading my post could help.
I think its worth a try.....
Thanks for now Fredo
Have a nice daySchuppe
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RE: [Plugin Beta] Animator - v4.0a - 02 Apr 24
Hi Fredo
WOW, more than i dreamed of !!! I will go into this the next days.
Thanks a lot for your work, great!!! merci beaucoup, tu es le meilleur !!
I know its silly but it feels like christmas, lolSchuppe
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RE: Animator and VRay
Hi Fredo
Five month since your last post. I love to work with Animator since 3 weeks ( i am scratching the surface for now ). I render with ambient occlusion and no problems. Its okay but with v ray it would make lot more fun.
Few days ago i gave v-ray 3.6 a chance to render a 200 frame animation. After ca.30 frames its frozen. I expected that but there was a little hope it would do the job.
Is there hope for the future that chaos group can/want/will fix that problem?
Or is it a dead end with v ray 3.6 or can you do something on your software-side?Schuppe
offtopic
( i am struggling with the Positioner save/load. What the hell is the correct USE of this two buttons and theyre managements. I´ve read and seen all about it and finally dont understand- but this is another story, lol - for now i dont touch this buttons and work without them ...like a lot of other users i strongly believe) -
RE: Accelerating objects in animator
sorry men, NOW i realized. you do not want to move 12 objects with the same movement.
You want to move ONE object with 12 different movements, right?
I am so stupid !!!! shame on me.
Schuppe -
RE: Accelerating objects in animator
Ok, i think you want it super smooth. You do it the hard way ( every 0.1 sec speed a tiny bit up)
The result are a lot movements for one object. So far so bad.
But for the second object you did it with kinematic constrains -- Master-slave.
For the third object and all the others: If you click on the >edit the properties< Button in the box for the kinematic constrains you will find a > clone < button.
With this button you can make slave other objects for the same movement/sequences .... and done!!
You make the work only for one object, what you say?happy animation
Schuppe -
RE: Accelerating objects in animator
Animator will do the trick for you. You dont have to manage each and every frame.
if you make the film you will see, everything is smooth. try it out. -
RE: Accelerating objects in animator
Hi sigasiempre
Dont know if it is the smartest solution, but my first thought.
Make a cube and move it to the right- 1000mm in 0.2 seconds
repeat this translation say 4 times. This is a continuesly movement.
Now select the same movement again.
But now make it UNIQE ( the button right from the movie button in the box for the movement)
Now you can enlarge this movement/translation to say 2000mm in 0.2 seconds.
Repeat this step with other distances like prefered.
And there is your acceleration!
Hope it helps.Schuppe