Good but,
Imagine a room like this you are standing same as the camera angle,
light outside is really like snap is of afternoon 2 clock in the summer.
looking inside the light doesn't cover the room.
you can also do that by adding passes in the vray for sketchup and then post-processed in photoshop.
Keep V-ray rectangle light slightly away from the window so the window will not get over-exposed.
You have to concentrate more on static lightning, I mean the if the room has more than 1 renderings then they have to be similar in material, lightning in all view.
Your second image is not matching with the first. It happens.sometimes.
The main thing in that is floor's material. you can also change it by using render element like "wire color".
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