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    • RE: House in a forest render

      thx davidh , i will try that backgroud image of yours, your setting for the night render could it also be appliy to to daylight scene as well, because i some times confuse about the value that should be put in for the BG color and GI color. so the GI color is basically the color/tone that we want to achieve for the environemnt or is it something else different?

      posted in WIP
      R
      reachaufi
    • RE: House in a forest render

      @Guy im using vray for sketchup, ive been trying to create a glass material to suite any situation, but to no avail. i have to keep doing it over and over for each model to reach the desired effect, sometimes it works and sometime it doesnt. here i post another rendering, still not using shiftN yet because i want to make it right first,


      006 copy 50%.jpg

      posted in WIP
      R
      reachaufi
    • RE: House in a forest render

      @srx said:

      Hi
      Try ShiftN for start.
      Also doing grass in post pro would improve it.

      wow thx very useful tool, didnt notice it at first, but it do help making it more 'undistorted'

      for the grass ive always thinking to use displacement inthe grass texture but it took to much time to complete, maybe the best way is to PS it. TQ

      posted in WIP
      R
      reachaufi
    • House in a forest render

      Hello, this is my first post here,
      ive mingle here alot and i can see a lot of very good rendering almost photorealistic with just using sketchup as tool for modelling, so i think i can learn a lot if i also post some of my WIP work here. I want to do something that is almost photorealistic but the final results is not up to my expectations. so guys if you could kindly point out whats wrong with it maybe i can start to better improve the quality of my rendering. cheers!


      004 copy 50%.jpg


      004 copy wire.jpg

      posted in WIP
      R
      reachaufi
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