@jamma-pcb said:
Hi there
I think I have one... I noticed that size of a given object it doesnt work.... if I scale it up past a certain size it works.... (ujoints) any answers to that thanks
I'm using MM and the object size (doesnt work) is 16mm radius!! will post and exact point when it starts to work..
Hi C. Philips, I also found a problem with size.
I was building a mechanism and found that some parts didn't move but others move.
Isolating the problem I found that small objects were rock solid.
To further debug I started a new design with only solid floor and a vertical bar measuring: 7.5mm x 1mm x 65mm
You do the sim you will see it doesn't move anywhere.
But as far as I see it's a great work so far, but needs really some huge work to improve usability regarding the collision hull's, it's a lot of work to convert concave objects to sub-groups of convex objects. Maybe some automation could be done here.
Other thing I believe is that as less tools added to SU, as better. So the plug in should adapt seamless to SU and add only tools for joints and sim. Also copy paste, is other thing to improve - solving sketchyphisics problems - not creating other tool to copy
Other suggestion: a joint path tool : object moves along a defined polyline on space: just like follow me tool of sketchup but for movement of objects.
What about just having one joint for any work ? After all a joint defines 3 degrees of liberty of linear movement on X,Y,Z axes and three degrees of angular motion in each axe. So you could have a joint and you simply lock the degrees of liberty you didn't wanted for some joint.
Well it's better I don't say anything more you should have your hands full of work.
Thanks for this great plug in.