@unknownuser said:
Can you show an example, I can't reproduce this.
I'm sorry about that, it seems I didn't try enough. There is no difference between the axes. It irritated me that the moving direction of a piston or slider is opposite to the direction I choose with the mouse when positioning. For example, if I put a slider joint on the corner of a box and drag the mouse to the positive green direction it will move only to the negative direction.
@unknownuser said:
I can't change it because it could break compatibility with prior models, but I can make it to evaluate everything in the control box. For example, if you write 100mm it will turn it to 3.93.
Maybe this would help a little bit. To put the units besides the input boxes would be great and help people also. Maybe you know that a Mars orbiter crashed in 1999 due to falsely used units. I assume no one uses SP to constructed actually flying space ships, still it feels good to know what units one uses.
I found this thread which gives some information about units in SP:
http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=53209
A world scale factor of 1.0 and gravity of 9.81 (m/sΒ²) seems to be suitable if using metric units.
Maybe this thread is of interest for you also. Looks like SP's author asked this question:
http://newtondynamics.com/forum/viewtopic.php?f=9%26amp;t=4684