@unknownuser said:
A trick that Silvershadow showed me that works is if you import a model and the texture is not attached, look at the 'errors' message in the import dialogue, it will ask for the texture and normally the problem is the naming of the texture, make a note of the name SU is looking bfor then rename the imported texture accordingly and do the import again, this time the texture will be mapped.
Is this only in SU Pro, I can't see any errors when importing a 3ds file
Is there any 3rd party program that can read a 3ds file and show the names
of the Textures associated with the model ?
I presume they're embedded in the 3ds file