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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • OGRE Mesh dotScene exporter

      I have seen some OGRE Mesh exporters for Sketchup in the past, and in my experience they haven't worked as well as the Blender exporter for some reason. I have had some success with Blender using dotScene format importing the files into a game engine. Sketchup is much easier to use, and I would prefer to use it since you practically need a PhD to fully use Blender.

      Has anyone developed (or plan to develop) a dotScene exporter for Sketchup?(<-- main question.)

      dotScene format looks fairly simple to implement for someone who knows what they are doing: http://www.ogre3d.org/tikiwiki/DotScene It seems to me to just be an add on to normal OGRE mesh files that groups them.

      On a side note, I've always had troubles with the current OGRE mesh export plugins and maybe someone could explain it to me.
      Firstly, the meshes aren't named the same as what I name the groups or components within sketchup. Is there a way to get this working?
      Secondly, the materials on OGRE mesh file exports in Sketchup are terrible. It seems to mangle them somehow. Any ideas?

      I look forward to your replies.

      posted in Developers' Forum
      M
      morrowsend1
    • RE: [Plugin] Heightmap from model

      This is a great plugin!

      I'd love to be able to customize this code for use with a project I am working on. Any chance you will be releasing the code?

      Things that would GREATLY help my project include:

      • Making Black a background color
      • Making square output images (my heightmap importer only accepts square images.)
      • The ability to scale the output images to any size I need.
      posted in Plugins
      M
      morrowsend1
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