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    • RE: Subdivide and smooth

      Smooth subdivision is well implemented in SU, but how to subdivide the mesh on a organized manner, without pushing or modifying the mesh. The test on the image is done in 3d studio max, is a simple and common tool to add extra geometry. Notice some shading differences in the radiosity levels from both models.


      RENDERLights radiosity with and without mesh subdivision.

      posted in Plugins
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      misterdemo
    • RE: Subdivide and smooth

      Is there a way to use this concept to subdivide the mesh without making it spherical, simply remove the tension that pushes the mesh as a sphere. This will help when calculating radiosity in Renderlights, a simple room with subdivided mesh will just look much better on the radiosity engine.

      RL4SU_http://www.renderlights.com/?page_id=665

      posted in Plugins
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      misterdemo
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