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    • RE: Multiple pivot points?

      I'm having the same issue when i use the fbx exporter, all object/group/component pivots get default to the origin. I've seach quite a bit and havent found a way within sketchup, to keep pivot position for an fbx export. Havent try the glue modifier in max yet. As the OP i would prefer a solution within sketchup.

      The collada exporter seems to be ok with pivot but has quite a few other issue when importing into a game engine like outerra. So i really need the fbx exporter to work.

      posted in SketchUp Discussions
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