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    • RE: Modeling Trains - learning Sketchup

      Hello again,

      I believe I understand what you folks are saying about layers / components / base content and agree that it would work better if the base graphics were all on a single layer - why not Layer0?

      Are the following what you meant by hidden line images?

      usra060-1a.jpg
      usra060-2.jpg

      Perhaps it will also help to keep in mind that my first idea in developing this model was to create background information for a series of railroad historic buildings and structures. I knew I could download cars and so on off the net, but felt that if it's a railroad station, shouldn't there be a train of the correct type and vintage. For example, there was the bridge shown in the first image and below.

      bridge.jpg
      bridge-2.jpg

      Once I got started, well, there had to be box cars, hoppers, cobboses... you know how it goes.

      Thanks for looking

      Jim

      posted in Gallery
      LA_RR_ArchitectL
      LA_RR_Architect
    • RE: Modeling Trains - learning Sketchup

      Hello and thanks for the welcome.

      LZ certainly builds a compelling model.

      I thought perhaps it would be of some interest to describe my process in a bit more detail....

      Starting out, I picked the USRA 060 switch engine as my first subject for several reasons, I had fairly good drawings of it, it was reasonably simple (for a steam engine) and being much used by many railroads, it was fairly easy to find images of the operational machine and its components. The 060 is a switch or yard engine generally used at slow speeds to organize cars into trains and to break up trains and deliver cars to individual sidings. As a slow speed smaller engine it needs neither leading pilot wheels nor trailing wheels to support the firebox, hence the 060 designation – 0 pilot wheels, 6 drive wheels and 0 trailing wheels.

      Not being sure how much data Sketchup, 3dMax or my computer could handle or how big the model would become were also reasons to start with a smaller project. I decided I would stick to externally visible features and would attempt to model all the principal external systems and hoped to provide sufficient information to make a credible model. Nothing internal is modeled such as pistons, boiler details or even cab controls and gages.

      …so starting from the ground up there are wheels.

      usra060-w.jpg

      The wheels fit into a frame and tender trucks which also include the suspension elements and end pilot beams, couplers, foot boards and so on.

      usra060-f.jpg

      Running gear modeled includes the cylinders, valves, drive rods, valve gear and power reverse equipment. As with the remainder of the model, connecting bolts, nuts, washers, keys, wedges and so on are typically either simplified or omitted.

      usra060-r.jpg

      The model includes representations of the boiler, smoke box (silver front with the smoke stack), steam dome, two sand domes, the fire box and the ash pan at the back.

      usra060-b.jpg

      The brake system is represented with air pumps, air tanks, break cylinders, brake linkages and driving wheel brake shoes. I’ve omitted brake shoes on the tender wheels.

      usra060-br.jpg

      Rounding out the equipment, I’ve modeled foot boards, hand rails, a boiler water injection system, headlights and generator and of course, the bell and whistle.

      usra060-s.jpg

      Of course a cab and body for the tender….

      usra060-c.jpg

      All coming together to complete the model switch engine.

      usra060.jpg

      Which 3dMax sees this way….

      usra060-rd.jpg

      I found the process at once a struggle and rewarding in its results. The layer system used to organize the model turned out to be fairly complicated but coming from a CAD background I didn’t find the results either too useful or successful. In subsequent models I’ve worked to maintain and increase the level of detail but generally use components rather than layers to manage the work. As a result, they are easier to manage but can’t be broken apart visually as neatly as my little 060.

      Jim

      posted in Gallery
      LA_RR_ArchitectL
      LA_RR_Architect
    • Modeling Trains - learning Sketchup

      Hello World,

      As an architect trying to learn Sketchup (and 3dMax)I've resorted to a childhood hobby, modeling trains. Below is one result.

      USRA Switch engine pulls a short train across a truss bridge

      The train, bridge and topography were modeled in SU 2008-2015. The trees and shrubs are by Xfrog and provided in an AutoDesk library and the sky and distant tree line are from a photo I took of a Minnesota lake years ago. The textures visible in the model are a composit of SU textures and those from 3dMax.

      I hope you enjoy the image and I'd be happy to post more if there's an appropriate place.

      Jim

      posted in Gallery
      LA_RR_ArchitectL
      LA_RR_Architect
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