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    JKHeadley

    @JKHeadley

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    Latest posts made by JKHeadley

    • RE: Camera question

      One more question. One of the models I'm trying to apply this to is a rocket. However when I attach the follow object using a joint it makes the rocket completely unbalanced. I'm sure it has the same effect for other vehicles but it can probably be looked over for something like a car. Is there any way to make the follow object weightless or somehow leave the rocket unaffected all together? Thanks again!

      posted in SketchyPhysics
      J
      JKHeadley
    • RE: Camera question

      Awesome! I thought it might be something like that but I somehow didn't find the track and follow objects. I see them now, haha. That's a great trick! Thanks!

      posted in SketchyPhysics
      J
      JKHeadley
    • RE: Camera question

      Thanks for the reply! Unfortunately I tried this and it did not give me the response I was looking for. Even if I tell it to follow and track the object the camera position changes but its orientation doesn't. Another interesting thing I noticed about this is that for Wacov's program and the Ford Escape program the description is set to "Camera Track track. Camera Follow follow." Can anyone explain this? Thanks!

      posted in SketchyPhysics
      J
      JKHeadley
    • Camera question

      Hey guys! I just recently got into SP and I love it! I wish I had found it sooner, haha. Anyway my question is: how do you control the camera position and orientation? I've been searching the forums for a while and have found some interesting things but nothing that seems to work. I would like to have something that is similar to the cameras in Wacov's buggy game or the Ford Escape model from the wiki page. The closest thing I could come to was editing the description for a scene but I couldn't get the same result. Anyway great stuff guys and thanks in advance!

      posted in SketchyPhysics
      J
      JKHeadley