One more question. One of the models I'm trying to apply this to is a rocket. However when I attach the follow object using a joint it makes the rocket completely unbalanced. I'm sure it has the same effect for other vehicles but it can probably be looked over for something like a car. Is there any way to make the follow object weightless or somehow leave the rocket unaffected all together? Thanks again!
Latest posts made by JKHeadley
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RE: Camera question
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RE: Camera question
Awesome! I thought it might be something like that but I somehow didn't find the track and follow objects. I see them now, haha. That's a great trick! Thanks!
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RE: Camera question
Thanks for the reply! Unfortunately I tried this and it did not give me the response I was looking for. Even if I tell it to follow and track the object the camera position changes but its orientation doesn't. Another interesting thing I noticed about this is that for Wacov's program and the Ford Escape program the description is set to "Camera Track track. Camera Follow follow." Can anyone explain this? Thanks!
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Camera question
Hey guys! I just recently got into SP and I love it! I wish I had found it sooner, haha. Anyway my question is: how do you control the camera position and orientation? I've been searching the forums for a while and have found some interesting things but nothing that seems to work. I would like to have something that is similar to the cameras in Wacov's buggy game or the Ford Escape model from the wiki page. The closest thing I could come to was editing the description for a scene but I couldn't get the same result. Anyway great stuff guys and thanks in advance!