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    • J

      How to control gravity

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      S
      Select the object and then click on the "UI" button two buttons to the right of the "Play" button. In the the User Interface that opens, set the density of the object to something low like 0.0001 and the object will be much lighter.
    • J

      How to make a telescopic antenna

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      J
      Thank you, this helps!
    • J

      How come?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      M
      It's hard to say without seeing your model, could you upload it? But here are some known issues: exploding/recreating a group will sever the connection connections will only work on external groups you can only connect one object to controlled joints(motor, servo, piston,..) joints can only be one grouping layer deep
    • J

      How to allow a joint to move in space

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      M
      It would probably be better if you make an example model and post it, otherwise it's hard to grasp or even explain. But here are some pointers: if you want movable joints add them to a movable group(create a box, then create a hinge, now group them together) if you want those joints stuck to a static object simply create a new box, make it static, then connect the movable joint to the static box
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