Damn you Tig!! Because of your ingenious solution I have to rethink my code
BUT that's a good thing since in the end it'll be efficient.
On semi-related note... when rotating a component on Z axis from center 180deg(basically mimicing flip along blue, i think ) the left becomes the right and the right becomes the left, anyway to change face.normal?
Using the upper image as an example, if I add 2 instances of that component and flip one so that the side with the 3 blue faces face each other the unflipped components ahs the blue faces as 'top faces' and the flipped faces has them as 'bottom faces' which is true BUT it makes it harder to 'find' those faces. So i'd like to be able to flip the component but keep the original direction of the faces... amke sense??
I came up with a solution but it seems like so much work!