Same old building but im trying make a stucco wall but looks like candy.
Posts
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Stucco on wall
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RE: Garage
Alexander and Kristoff,
I did try to use the free version of Instant Roof but it doesnt
work for low pitched roofs and so i just used Tigs Roof.rb and
placed roof tile components above it. There should be some roof
tiles somewhere in this forum that ive been using.About Mediterranean style I dont know anything about styles.
I have seen Mediteranean Spanish houses on the web and
just learning about them.The door is from Google Warehouse and did some changes on it.
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Garage
Working on this garage but to close to the sidewalk and need to work
on a driveway.
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RE: Octagon Roof
Needed Architectural Foam Moulding and made some.
Columns are from the 3D-Warehouse.
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Octagon Roof
Working on an Octagon Roof.
Ratio or pitch is only 4:12 and Width is a little over 22 feet.
Don't try to rotate or move around its only a picture.
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Addiction
Ya, I'm addicted to rendering. Started again about a week ago with
the same old model. Made some fixes of my Blender materials before
I start creating and rendering other models.
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A granite rock
Trying to learn how to make rocks with blender.
Made one for Sketchup.
There are 2 diffused(Small and Large grain) and a normal map for render engines.
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RE: Indirect Lighting
3rd render on the top.
Ive been trying to work with stone walls but a little to tough to figure them out.
Im using a blender material on a wall with uv's from SketchUp. There isnt much depth on the stone because its normal maps and not displacements.
The 4th on the top is displaced a little. -
RE: Indirect Lighting
Thanks, Roger,
Yes, that seems to look better. I like that contrast and it makes it look clean.
There is an option that comes with blender and its called Ambient Occlusion. I just have to increase it some. Another option is ambient color.Below is another render with different settings. I think there is a bug with the Blender program (alpha version). There is a streak on the left side.
Also,had to change the grass. -
RE: Indirect Lighting
Roger,
Have been thinking that the shadow side might be a little to dark. Im still trying out different settings. Ive seen examples on this forum where shadows look dark. Ive seen some from silver_shadow, freeagent, kwistenbiebel and even solo.Darks are here:
http://forums.sketchucation.com/viewtopic.php?f=81&t=18949&hilit=freeagent
http://forums.sketchucation.com/viewtopic.php?f=81&t=18928&hilit=freeagentLight shadow examples here:
stinkie:
http://forums.sketchucation.com/viewtopic.php?f=81&t=28483
pmolson
http://forums.sketchucation.com/viewtopic.php?f=81&t=26721&hilit=home -
Indirect Lighting
Blender render,
Experimenting with the light being reflected from the cube on the shadow side. I didnt want to reflect to much, dont know how other render engines would do.
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RE: ReRender
Made an ugly tree with ngPlant. I dont know how they look until they are rendered. Its very big and had to shrink it to make it fit in the scene. Its a 49.4 mb tree, something SU will be able to handle with ease in a few more years, Maybe?
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ReRender
I rendered this scene before with Blender, made a few changes, tried to make some improvements.
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RE: FREE SHRUBS AND HEDGES!
Thanks Olishea. Grass is a nice one. Was thinking maybe you should place one of Solo's Urinals there.