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    ๐Ÿ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • Stucco on wall

      Same old building but im trying make a stucco wall but looks like candy.


      Render C.jpg


      Render B.jpg


      Render.jpg

      posted in Gallery
      david57D
      david57
    • RE: Garage

      Alexander and Kristoff,
      I did try to use the free version of Instant Roof but it doesnt
      work for low pitched roofs and so i just used Tigs Roof.rb and
      placed roof tile components above it. There should be some roof
      tiles somewhere in this forum that ive been using.

      About Mediterranean style I dont know anything about styles.
      I have seen Mediteranean Spanish houses on the web and
      just learning about them.

      The door is from Google Warehouse and did some changes on it.

      posted in Gallery
      david57D
      david57
    • Garage

      Working on this garage but to close to the sidewalk and need to work
      on a driveway.


      Garage.jpg

      posted in Gallery
      david57D
      david57
    • RE: Octagon Roof

      Needed Architectural Foam Moulding and made some.
      Columns are from the 3D-Warehouse.


      Columns.jpg

      posted in Gallery
      david57D
      david57
    • Octagon Roof

      Working on an Octagon Roof.
      Ratio or pitch is only 4:12 and Width is a little over 22 feet.
      Don't try to rotate or move around its only a picture.


      OctagonRoof 3.jpg


      OctagonRoof.jpg

      posted in Gallery
      david57D
      david57
    • Addiction

      Ya, I'm addicted to rendering. Started again about a week ago with
      the same old model. Made some fixes of my Blender materials before
      I start creating and rendering other models.


      Best Materials Textured Gravel C.jpg

      posted in Gallery
      david57D
      david57
    • A granite rock

      Trying to learn how to make rocks with blender.
      Made one for Sketchup.
      There are 2 diffused(Small and Large grain) and a normal map for render engines.


      Davids Granite.7z


      Rocks.jpg

      posted in Gallery
      david57D
      david57
    • RE: Indirect Lighting

      3rd render on the top.
      Ive been trying to work with stone walls but a little to tough to figure them out.
      Im using a blender material on a wall with uv's from SketchUp. There isnt much depth on the stone because its normal maps and not displacements.
      The 4th on the top is displaced a little.

      posted in Gallery
      david57D
      david57
    • RE: Indirect Lighting

      Update with tree trunk:


      Render.jpg

      posted in Gallery
      david57D
      david57
    • RE: Indirect Lighting

      Thanks, Roger,
      Yes, that seems to look better. I like that contrast and it makes it look clean.
      There is an option that comes with blender and its called Ambient Occlusion. I just have to increase it some. Another option is ambient color.

      Below is another render with different settings. I think there is a bug with the Blender program (alpha version). There is a streak on the left side.
      Also,had to change the grass.

      posted in Gallery
      david57D
      david57
    • RE: Indirect Lighting

      Roger,
      Have been thinking that the shadow side might be a little to dark. Im still trying out different settings. Ive seen examples on this forum where shadows look dark. Ive seen some from silver_shadow, freeagent, kwistenbiebel and even solo.

      Darks are here:
      http://forums.sketchucation.com/viewtopic.php?f=81&t=18949&hilit=freeagent
      http://forums.sketchucation.com/viewtopic.php?f=81&t=18928&hilit=freeagent

      Light shadow examples here:
      stinkie:
      http://forums.sketchucation.com/viewtopic.php?f=81&t=28483
      pmolson
      http://forums.sketchucation.com/viewtopic.php?f=81&t=26721&hilit=home

      posted in Gallery
      david57D
      david57
    • Indirect Lighting

      Blender render,
      Experimenting with the light being reflected from the cube on the shadow side. I didnt want to reflect to much, dont know how other render engines would do.


      Render.jpg


      Updated.jpg


      StoneWall.jpg


      StoneWallDisp.jpg

      posted in Gallery
      david57D
      david57
    • RE: Corner

      I have to go but where is it? ๐Ÿ˜ฎ

      posted in Gallery
      david57D
      david57
    • RE: ReRender

      Made an ugly tree with ngPlant. I dont know how they look until they are rendered. Its very big and had to shrink it to make it fit in the scene. Its a 49.4 mb tree, something SU will be able to handle with ease in a few more years, Maybe?

      posted in Gallery
      david57D
      david57
    • ReRender

      I rendered this scene before with Blender, made a few changes, tried to make some improvements.


      2.5.jpg

      posted in Gallery
      david57D
      david57
    • RE: FREE SHRUBS AND HEDGES!

      Thanks Olishea. Grass is a nice one. Was thinking maybe you should place one of Solo's Urinals there. ๐Ÿ˜„

      posted in SketchUp Components
      david57D
      david57
    • RE: Luxrender

      ...


      default.jpg

      posted in Gallery
      david57D
      david57
    • Su2lux

      Sketchup to Luxrender. 16 minute render on a laptop.


      exported_image.jpg

      posted in Gallery
      david57D
      david57
    • RE: Luxrender

      Yes, its free. Slow renderer, I dont know im using a slow laptop. ๐Ÿ˜„

      posted in Gallery
      david57D
      david57
    • RE: Luxrender

      Found some others.


      Palms.jpg


      OldModel.jpg

      posted in Gallery
      david57D
      david57
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