I haven't done any detailed analysis of this, but, I think a brute force method would give a reasonably simple and reasonably approximate result. The computational complexity might likely be on the order of the product of the number of the edges contained between any 2 entities. I'm curious about more specifics regarding the use case, as Todd asked.
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Posts made by david.
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RE: Clearance plugin?
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RE: Can we got SketchUp API Docs in offline ?
I also downloaded the entire set of HTML files. As I go through them, I correct errors and add clarifications. I don't know when or if the online stuff will ever be fixed and expanded.
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RE: Least used function of SU
I also wonder why "Flip Along" would get least used, since I use it quite a lot for mirroring. It doesn't get much easier if that's what you're trying to do. That's my favorite way to create objects that have symmetry (ie, draw half, then select, move/copy, flip).
As for my least used, there are many that I don't use much. But, of the standard tools, I don't use Freehand that much.