If i have an emitter that is also a magnet, is there a way for it to emit magnets?
Posts made by Bigbjason
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Emitting Magnets?
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Change direction of emitter?
Is there a way to change the direction an emitter emits?
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Changing the initial posistion from 0.5 to something else.
I am tired of some of my models moving to the 0.5 on the sliders as soon as I press PLAY. How do i change it so they start at 0.0 or something like that?
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Object-Triggering
I would like to see it where objects can trigger different events. Like a supermarket door, one that slides open when you step in front of it. You would have the door and an area set of in front of it. If you moved an object in that area, the door wold open. and stuff like that. Thing that would be possible? Then one could build different things that only do something if something else is done first, such as maybe a model must hit a button-thing and this would cause something else to happen.
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RE: Mesh/Un-Static Mesh Feature Request
I have gotten it where a pin will fall into a shape and can be moved. Well sorta. The pin doesn't stay in there very well if i drag it around too fast( make sudden movements) and if I stack the blocks on top of each other, they just fall into the one below it. And they go through the floor some if they aren't flat on it. I have attached my model. Ya, I found the attachment button. Just press play to see what i mean. So please tell me what I need to change.
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RE: All known scripts
@wacov said:
To use the script Physicsguy describes ([0,2,3,4,5][(frame/50)%5]), you should understand what it does; the first [] holds the list of values the script cycles through, and the second [] tells it how often to change (In this case, every 50 frames). The %number resets it to the beginning when it's done, with the number being the number of values (5).
Ok, I think I understand most of it. The first set of []s are the slider values, if there was a slider et the frame/50 tells it to move from 0 to 2 in 50 frames et from 2 to 3 in 50 so forth et the %5 the number of values there are, but on one model there are 9 values but it is %8. Why is this? Will it leave of the last value or skip the first one? Et how do I know when 50 frames are up, like is there a frame counter or something somewhere? I see on some videos there is a thing like Frame 230/410, could this be what I need?
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RE: Mesh/Un-Static Mesh Feature Request
@wacov said:
Every new user asks this, including me. Like Chris said, It's not possible with the Newton Physics engine, which SketchyPhysics uses. He can't edit the engine, so we can't have 'moving meshes' (They're actually called concave hulls).
But, seriously, remove the embedded images, and the links. Upload your pics and files straight from your computer, into the post, using the forum's system, and place them inline.
Thanks. I guess I will need to find another way to do this. I am very sorry about all the popups. They didn't happen on my computers. I didn't see that i could add an attachment at the botton. Thanks for the info.
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RE: Mesh/Un-Static Mesh Feature Request
Darn. Thanks for the speedy reply. I was hosting those on my home pc and still haven;t gotton and the bugs worked out.
Another question, Would it be bossible to build a screw that could be screwed into something that has a similar thread pattern?
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RE: All known scripts
@unknownuser said:
I know that -(a)*50 can be used for emitting guns, [0,2,3,4,5][(frame/50)%5] can be used for timed and automatic machine movement.
Can someone explain to me how to use these two scripts?
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Mesh/Un-Static Mesh Feature Request
I have been made aware there alot of popups on my site. I am so sorry. I dont get anything like that on my end. Thanks for making me aware. I will fix this ASAP, but currently all the linked pics can be found at: http://mediafire.com/brandonc. Sorry for the inconvenience. The pics are as followed 3.png, 1.png, 2.png and the model is there too.
I would like to see a feature that could achieve this:
3.pngThis is where I start out:
1.pngAnd when I press play, this:
2.pngHere is the model that I used in the pics. I have added the bump with a cylinder to roll over it, as well as unhidden the floor:
As you can see, it stays on top of the invisible blue box. Is there like a Mesh feature or can one be added? It would like wrap the shape and move over any irregularities, such as a hole, bump, or dip. This is achievable with making the object with the hole/bump/dip static mesh. So it needs to be like an un-static mesh or just mesh.
Think you can do this.
I am trying to make a pin that can be used to secure two things together and have those two thing be able to be dragged when that pin is raised out. And also a machine that can carry balls from one place to another, using half an exploded shpere built into the mover so you get like a cup. Again all this is done fine with static mesh, but I just can't move it.
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Next Release
When will the next release be. What things will be included. I have seen some models with magnets. Where do I get them.