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    Curved wall w/ variable height

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    • J Offline
      jfmalone
      last edited by

      I forgot about this posting I did. Thanks again for all the help. Here is the finished image.


      Camera1 Final_small.png

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      • boofredlayB Offline
        boofredlay
        last edited by

        jfmalone, that is really nice. Thanks for giving us the final.

        Simon, I got the same result you did when pushing that face. Then I just erased the top and side faces so you could see the face that was passing through the curved wall. Hope that helps.

        http://www.coroflot.com/boofredlay

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        • simon le bonS Offline
          simon le bon
          last edited by

          Dear Boofredlay, at the end, after all my attempts and some thinking about, that was the conclusion i reached to.

          Hum!, elsewhere i haven't found a real Tut on Stitching. Perhaps one day, if you have little time...

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          • R Offline
            remus
            last edited by

            heres a very quick intro to stitching.


            stitching tut.skp

            http://remusrendering.wordpress.com/

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            • simon le bonS Offline
              simon le bon
              last edited by

              Dear Remus,

              Sorry i had not saw your post. Thanks for this short, simple and clear tut on STITCHING.

              (we can find the ruby CurveStitcher script you've talking about here on Smustard:CurveStitcher v.2.2 by Rick Wilson )

              I just would like add this tip to do manual Stitch you can find on Boofredlay's CurvedWallCut2.skp .(Second post, just clic on picture to download)

              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Boofredlay_CurvedWallCut2.jpg

              simonlebon.

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              • D Offline
                dtrarch
                last edited by

                Hi All
                Good topic and there is a solution.

                Use the [extrudeLine] to pull up a single line and intersect for slice.
                Then use the [joint pushpull] (tab=keep original faces) to extrude a face.
                Check out the attached ☀

                Looks flat to me.

                dtr


                Flat Top slope.skp

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                • P Offline
                  pmiller
                  last edited by

                  It may look flat to you, but the vertical surfaces (on the right side) are not vertical, nor is the top truly horizontal. Check by turning on display edges by axis (turn on hidden geometry).

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                  • D Offline
                    dtrarch
                    last edited by

                    P Miller

                    You are right and my error.
                    SU is just plain twisted.
                    Top/bottom ortho view does show the out of vertical.

                    Oh well.

                    dtr

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                    • D Offline
                      dtrarch
                      last edited by

                      Jim

                      Check this out.
                      Ends are on xy axis and walls are on z.

                      ???

                      dtr


                      Flat & perpendicular.skp

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                      • D Offline
                        dtrarch
                        last edited by

                        P Miller
                        rong name but it's for your good eye

                        dtr

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