Wooden box
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Just a wooden box - nothing special.
I actually only share it here because of the texturing.
You can use it in the background in a warehouse or something. -
Thanks Gaieus.
It looks like it should be full of bananas -
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...why my modeling takes so long: before I stored this beautiful little banana box away for lots of use, I had to flip the interior faces so the knotholes lined up. Hope you'll do that for me next time, Gai :`)
Lovely textures on both, thanks, Tom.
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@unknownuser said:
Thanks Gaieus.
It looks like it should be full of bananasLOL, I was thinking my woodworking tools but bananas sound much better.
Nice box Gai
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@unknownuser said:
@unknownuser said:
Thanks Gaieus.
It looks like it should be full of bananasLOL, I was thinking my woodworking tools but bananas sound much better.
Nice box Gai
Not sure why I thought that, ive never seen a timber box full of bananas before!
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Hi Guys,
love the textures. I would hazard a guess that the box will feet was made in American black walnut. Looks good.
cheers
Alan -
I don't know, Alan - I just found the textures and started to play around with them
May not be a perfectly modelled / textured one (it's from my "early ages").
Yet may be useful somewhere in the background (and it's not a high-poly, heavy material one either). -
Gai...I must strongly protest: I think this box is beautifully modeled and textured (otherwise I wouldn't have poked some fun :`) I see it as a great "what's in the box" zen object for compositions like the Boabab I was working with a while back...just perfect!
My best, Tom. -
Hm...
There is some problem with the file though - I textured it with GMLTexturizer plugin and Kerkythea for instance cannot find any of the textures.
What I guess, GML Texturizer creates new textures from the old ones (not sure about this though) and when I deleted some of the (seemingly) unnecessary textures to purge the model (before posting it here), I seem to incidentally delete the needed ones, too.I may try to redo the whole thing to see what's up.
Also, since GML Texturizer positions and distorts the texture, Kerky may not be able to handle it (I read some posts by Tomasz regarding this kind of issues though mainly with photomatch - and I don't know ruby at all anyway so I'm not sure this would be the case here, too).
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